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v3d_drm.h

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linux-6.19.14/include/uapi/drm/v3d_drm.h C
  1/*
  2 * Copyright © 2014-2018 Broadcom
  3 *
  4 * Permission is hereby granted, free of charge, to any person obtaining a
  5 * copy of this software and associated documentation files (the "Software"),
  6 * to deal in the Software without restriction, including without limitation
  7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8 * and/or sell copies of the Software, and to permit persons to whom the
  9 * Software is furnished to do so, subject to the following conditions:
 10 *
 11 * The above copyright notice and this permission notice (including the next
 12 * paragraph) shall be included in all copies or substantial portions of the
 13 * Software.
 14 *
 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21 * IN THE SOFTWARE.
 22 */
 23
 24#ifndef _V3D_DRM_H_
 25#define _V3D_DRM_H_
 26
 27#include "drm.h"
 28
 29#if defined(__cplusplus)
 30extern "C" {
 31#endif
 32
 33#define DRM_V3D_SUBMIT_CL                         0x00
 34#define DRM_V3D_WAIT_BO                           0x01
 35#define DRM_V3D_CREATE_BO                         0x02
 36#define DRM_V3D_MMAP_BO                           0x03
 37#define DRM_V3D_GET_PARAM                         0x04
 38#define DRM_V3D_GET_BO_OFFSET                     0x05
 39#define DRM_V3D_SUBMIT_TFU                        0x06
 40#define DRM_V3D_SUBMIT_CSD                        0x07
 41#define DRM_V3D_PERFMON_CREATE                    0x08
 42#define DRM_V3D_PERFMON_DESTROY                   0x09
 43#define DRM_V3D_PERFMON_GET_VALUES                0x0a
 44#define DRM_V3D_SUBMIT_CPU                        0x0b
 45#define DRM_V3D_PERFMON_GET_COUNTER               0x0c
 46#define DRM_V3D_PERFMON_SET_GLOBAL                0x0d
 47
 48#define DRM_IOCTL_V3D_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
 49#define DRM_IOCTL_V3D_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
 50#define DRM_IOCTL_V3D_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
 51#define DRM_IOCTL_V3D_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
 52#define DRM_IOCTL_V3D_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
 53#define DRM_IOCTL_V3D_GET_BO_OFFSET       DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
 54#define DRM_IOCTL_V3D_SUBMIT_TFU          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
 55#define DRM_IOCTL_V3D_SUBMIT_CSD          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
 56#define DRM_IOCTL_V3D_PERFMON_CREATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \
 57						   struct drm_v3d_perfmon_create)
 58#define DRM_IOCTL_V3D_PERFMON_DESTROY     DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \
 59						   struct drm_v3d_perfmon_destroy)
 60#define DRM_IOCTL_V3D_PERFMON_GET_VALUES  DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
 61						   struct drm_v3d_perfmon_get_values)
 62#define DRM_IOCTL_V3D_SUBMIT_CPU          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CPU, struct drm_v3d_submit_cpu)
 63#define DRM_IOCTL_V3D_PERFMON_GET_COUNTER DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_COUNTER, \
 64						   struct drm_v3d_perfmon_get_counter)
 65#define DRM_IOCTL_V3D_PERFMON_SET_GLOBAL  DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_PERFMON_SET_GLOBAL, \
 66						   struct drm_v3d_perfmon_set_global)
 67
 68#define DRM_V3D_SUBMIT_CL_FLUSH_CACHE             0x01
 69#define DRM_V3D_SUBMIT_EXTENSION		  0x02
 70
 71/* struct drm_v3d_extension - ioctl extensions
 72 *
 73 * Linked-list of generic extensions where the id identify which struct is
 74 * pointed by ext_data. Therefore, DRM_V3D_EXT_ID_* is used on id to identify
 75 * the extension type.
 76 */
 77struct drm_v3d_extension {
 78	__u64 next;
 79	__u32 id;
 80#define DRM_V3D_EXT_ID_MULTI_SYNC			0x01
 81#define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD		0x02
 82#define DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY		0x03
 83#define DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY	0x04
 84#define DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY	0x05
 85#define DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY	0x06
 86#define DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY	0x07
 87	__u32 flags; /* mbz */
 88};
 89
 90/* struct drm_v3d_sem - wait/signal semaphore
 91 *
 92 * If binary semaphore, it only takes syncobj handle and ignores flags and
 93 * point fields. Point is defined for timeline syncobj feature.
 94 */
 95struct drm_v3d_sem {
 96	__u32 handle; /* syncobj */
 97	/* rsv below, for future uses */
 98	__u32 flags;
 99	__u64 point;  /* for timeline sem support */
100	__u64 mbz[2]; /* must be zero, rsv */
101};
102
103/* Enum for each of the V3D queues. */
104enum v3d_queue {
105	V3D_BIN,
106	V3D_RENDER,
107	V3D_TFU,
108	V3D_CSD,
109	V3D_CACHE_CLEAN,
110	V3D_CPU,
111};
112
113/**
114 * struct drm_v3d_multi_sync - ioctl extension to add support multiples
115 * syncobjs for commands submission.
116 *
117 * When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it points to
118 * this extension to define wait and signal dependencies, instead of single
119 * in/out sync entries on submitting commands. The field flags is used to
120 * determine the stage to set wait dependencies.
121 */
122struct drm_v3d_multi_sync {
123	struct drm_v3d_extension base;
124	/* Array of wait and signal semaphores */
125	__u64 in_syncs;
126	__u64 out_syncs;
127
128	/* Number of entries */
129	__u32 in_sync_count;
130	__u32 out_sync_count;
131
132	/* set the stage (v3d_queue) to sync */
133	__u32 wait_stage;
134
135	__u32 pad; /* mbz */
136};
137
138/**
139 * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
140 * engine.
141 *
142 * This asks the kernel to have the GPU execute an optional binner
143 * command list, and a render command list.
144 *
145 * The L1T, slice, L2C, L2T, and GCA caches will be flushed before
146 * each CL executes.  The VCD cache should be flushed (if necessary)
147 * by the submitted CLs.  The TLB writes are guaranteed to have been
148 * flushed by the time the render done IRQ happens, which is the
149 * trigger for out_sync.  Any dirtying of cachelines by the job (only
150 * possible using TMU writes) must be flushed by the caller using the
151 * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
152 */
153struct drm_v3d_submit_cl {
154	/* Pointer to the binner command list.
155	 *
156	 * This is the first set of commands executed, which runs the
157	 * coordinate shader to determine where primitives land on the screen,
158	 * then writes out the state updates and draw calls necessary per tile
159	 * to the tile allocation BO.
160	 *
161	 * This BCL will block on any previous BCL submitted on the
162	 * same FD, but not on any RCL or BCLs submitted by other
163	 * clients -- that is left up to the submitter to control
164	 * using in_sync_bcl if necessary.
165	 */
166	__u32 bcl_start;
167
168	/** End address of the BCL (first byte after the BCL) */
169	__u32 bcl_end;
170
171	/* Offset of the render command list.
172	 *
173	 * This is the second set of commands executed, which will either
174	 * execute the tiles that have been set up by the BCL, or a fixed set
175	 * of tiles (in the case of RCL-only blits).
176	 *
177	 * This RCL will block on this submit's BCL, and any previous
178	 * RCL submitted on the same FD, but not on any RCL or BCLs
179	 * submitted by other clients -- that is left up to the
180	 * submitter to control using in_sync_rcl if necessary.
181	 */
182	__u32 rcl_start;
183
184	/** End address of the RCL (first byte after the RCL) */
185	__u32 rcl_end;
186
187	/** An optional sync object to wait on before starting the BCL. */
188	__u32 in_sync_bcl;
189	/** An optional sync object to wait on before starting the RCL. */
190	__u32 in_sync_rcl;
191	/** An optional sync object to place the completion fence in. */
192	__u32 out_sync;
193
194	/* Offset of the tile alloc memory
195	 *
196	 * This is optional on V3D 3.3 (where the CL can set the value) but
197	 * required on V3D 4.1.
198	 */
199	__u32 qma;
200
201	/** Size of the tile alloc memory. */
202	__u32 qms;
203
204	/** Offset of the tile state data array. */
205	__u32 qts;
206
207	/* Pointer to a u32 array of the BOs that are referenced by the job.
208	 */
209	__u64 bo_handles;
210
211	/* Number of BO handles passed in (size is that times 4). */
212	__u32 bo_handle_count;
213
214	/* DRM_V3D_SUBMIT_* properties */
215	__u32 flags;
216
217	/* ID of the perfmon to attach to this job. 0 means no perfmon. */
218	__u32 perfmon_id;
219
220	__u32 pad;
221
222	/* Pointer to an array of ioctl extensions*/
223	__u64 extensions;
224};
225
226/**
227 * struct drm_v3d_wait_bo - ioctl argument for waiting for
228 * completion of the last DRM_V3D_SUBMIT_CL on a BO.
229 *
230 * This is useful for cases where multiple processes might be
231 * rendering to a BO and you want to wait for all rendering to be
232 * completed.
233 */
234struct drm_v3d_wait_bo {
235	__u32 handle;
236	__u32 pad;
237	__u64 timeout_ns;
238};
239
240/**
241 * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
242 *
243 * There are currently no values for the flags argument, but it may be
244 * used in a future extension.
245 */
246struct drm_v3d_create_bo {
247	__u32 size;
248	__u32 flags;
249	/** Returned GEM handle for the BO. */
250	__u32 handle;
251	/**
252	 * Returned offset for the BO in the V3D address space.  This offset
253	 * is private to the DRM fd and is valid for the lifetime of the GEM
254	 * handle.
255	 *
256	 * This offset value will always be nonzero, since various HW
257	 * units treat 0 specially.
258	 */
259	__u32 offset;
260};
261
262/**
263 * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
264 *
265 * This doesn't actually perform an mmap.  Instead, it returns the
266 * offset you need to use in an mmap on the DRM device node.  This
267 * means that tools like valgrind end up knowing about the mapped
268 * memory.
269 *
270 * There are currently no values for the flags argument, but it may be
271 * used in a future extension.
272 */
273struct drm_v3d_mmap_bo {
274	/** Handle for the object being mapped. */
275	__u32 handle;
276	__u32 flags;
277	/** offset into the drm node to use for subsequent mmap call. */
278	__u64 offset;
279};
280
281enum drm_v3d_param {
282	DRM_V3D_PARAM_V3D_UIFCFG,
283	DRM_V3D_PARAM_V3D_HUB_IDENT1,
284	DRM_V3D_PARAM_V3D_HUB_IDENT2,
285	DRM_V3D_PARAM_V3D_HUB_IDENT3,
286	DRM_V3D_PARAM_V3D_CORE0_IDENT0,
287	DRM_V3D_PARAM_V3D_CORE0_IDENT1,
288	DRM_V3D_PARAM_V3D_CORE0_IDENT2,
289	DRM_V3D_PARAM_SUPPORTS_TFU,
290	DRM_V3D_PARAM_SUPPORTS_CSD,
291	DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
292	DRM_V3D_PARAM_SUPPORTS_PERFMON,
293	DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
294	DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE,
295	DRM_V3D_PARAM_MAX_PERF_COUNTERS,
296	DRM_V3D_PARAM_SUPPORTS_SUPER_PAGES,
297	DRM_V3D_PARAM_GLOBAL_RESET_COUNTER,
298	DRM_V3D_PARAM_CONTEXT_RESET_COUNTER,
299};
300
301struct drm_v3d_get_param {
302	__u32 param;
303	__u32 pad;
304	__u64 value;
305};
306
307/**
308 * Returns the offset for the BO in the V3D address space for this DRM fd.
309 * This is the same value returned by drm_v3d_create_bo, if that was called
310 * from this DRM fd.
311 */
312struct drm_v3d_get_bo_offset {
313	__u32 handle;
314	__u32 offset;
315};
316
317struct drm_v3d_submit_tfu {
318	__u32 icfg;
319	__u32 iia;
320	__u32 iis;
321	__u32 ica;
322	__u32 iua;
323	__u32 ioa;
324	__u32 ios;
325	__u32 coef[4];
326	/* First handle is the output BO, following are other inputs.
327	 * 0 for unused.
328	 */
329	__u32 bo_handles[4];
330	/* sync object to block on before running the TFU job.  Each TFU
331	 * job will execute in the order submitted to its FD.  Synchronization
332	 * against rendering jobs requires using sync objects.
333	 */
334	__u32 in_sync;
335	/* Sync object to signal when the TFU job is done. */
336	__u32 out_sync;
337
338	__u32 flags;
339
340	/* Pointer to an array of ioctl extensions*/
341	__u64 extensions;
342
343	struct {
344		__u32 ioc;
345		__u32 pad;
346	} v71;
347};
348
349/* Submits a compute shader for dispatch.  This job will block on any
350 * previous compute shaders submitted on this fd, and any other
351 * synchronization must be performed with in_sync/out_sync.
352 */
353struct drm_v3d_submit_csd {
354	__u32 cfg[7];
355	__u32 coef[4];
356
357	/* Pointer to a u32 array of the BOs that are referenced by the job.
358	 */
359	__u64 bo_handles;
360
361	/* Number of BO handles passed in (size is that times 4). */
362	__u32 bo_handle_count;
363
364	/* sync object to block on before running the CSD job.  Each
365	 * CSD job will execute in the order submitted to its FD.
366	 * Synchronization against rendering/TFU jobs or CSD from
367	 * other fds requires using sync objects.
368	 */
369	__u32 in_sync;
370	/* Sync object to signal when the CSD job is done. */
371	__u32 out_sync;
372
373	/* ID of the perfmon to attach to this job. 0 means no perfmon. */
374	__u32 perfmon_id;
375
376	/* Pointer to an array of ioctl extensions*/
377	__u64 extensions;
378
379	__u32 flags;
380
381	__u32 pad;
382};
383
384/**
385 * struct drm_v3d_indirect_csd - ioctl extension for the CPU job to create an
386 * indirect CSD
387 *
388 * When an extension of DRM_V3D_EXT_ID_CPU_INDIRECT_CSD id is defined, it
389 * points to this extension to define a indirect CSD submission. It creates a
390 * CPU job linked to a CSD job. The CPU job waits for the indirect CSD
391 * dependencies and, once they are signaled, it updates the CSD job config
392 * before allowing the CSD job execution.
393 */
394struct drm_v3d_indirect_csd {
395	struct drm_v3d_extension base;
396
397	/* Indirect CSD */
398	struct drm_v3d_submit_csd submit;
399
400	/* Handle of the indirect BO, that should be also attached to the
401	 * indirect CSD.
402	 */
403	__u32 indirect;
404
405	/* Offset within the BO where the workgroup counts are stored */
406	__u32 offset;
407
408	/* Workgroups size */
409	__u32 wg_size;
410
411	/* Indices of the uniforms with the workgroup dispatch counts
412	 * in the uniform stream. If the uniform rewrite is not needed,
413	 * the offset must be 0xffffffff.
414	 */
415	__u32 wg_uniform_offsets[3];
416};
417
418/**
419 * struct drm_v3d_timestamp_query - ioctl extension for the CPU job to calculate
420 * a timestamp query
421 *
422 * When an extension DRM_V3D_EXT_ID_TIMESTAMP_QUERY is defined, it points to
423 * this extension to define a timestamp query submission. This CPU job will
424 * calculate the timestamp query and update the query value within the
425 * timestamp BO. Moreover, it will signal the timestamp syncobj to indicate
426 * query availability.
427 */
428struct drm_v3d_timestamp_query {
429	struct drm_v3d_extension base;
430
431	/* Array of queries' offsets within the timestamp BO for their value */
432	__u64 offsets;
433
434	/* Array of timestamp's syncobjs to indicate its availability */
435	__u64 syncs;
436
437	/* Number of queries */
438	__u32 count;
439
440	/* mbz */
441	__u32 pad;
442};
443
444/**
445 * struct drm_v3d_reset_timestamp_query - ioctl extension for the CPU job to
446 * reset timestamp queries
447 *
448 * When an extension DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY is defined, it
449 * points to this extension to define a reset timestamp submission. This CPU
450 * job will reset the timestamp queries based on value offset of the first
451 * query. Moreover, it will reset the timestamp syncobj to reset query
452 * availability.
453 */
454struct drm_v3d_reset_timestamp_query {
455	struct drm_v3d_extension base;
456
457	/* Array of timestamp's syncobjs to indicate its availability */
458	__u64 syncs;
459
460	/* Offset of the first query within the timestamp BO for its value */
461	__u32 offset;
462
463	/* Number of queries */
464	__u32 count;
465};
466
467/**
468 * struct drm_v3d_copy_timestamp_query - ioctl extension for the CPU job to copy
469 * query results to a buffer
470 *
471 * When an extension DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY is defined, it
472 * points to this extension to define a copy timestamp query submission. This
473 * CPU job will copy the timestamp queries results to a BO with the offset
474 * and stride defined in the extension.
475 */
476struct drm_v3d_copy_timestamp_query {
477	struct drm_v3d_extension base;
478
479	/* Define if should write to buffer using 64 or 32 bits */
480	__u8 do_64bit;
481
482	/* Define if it can write to buffer even if the query is not available */
483	__u8 do_partial;
484
485	/* Define if it should write availability bit to buffer */
486	__u8 availability_bit;
487
488	/* mbz */
489	__u8 pad;
490
491	/* Offset of the buffer in the BO */
492	__u32 offset;
493
494	/* Stride of the buffer in the BO */
495	__u32 stride;
496
497	/* Number of queries */
498	__u32 count;
499
500	/* Array of queries' offsets within the timestamp BO for their value */
501	__u64 offsets;
502
503	/* Array of timestamp's syncobjs to indicate its availability */
504	__u64 syncs;
505};
506
507/**
508 * struct drm_v3d_reset_performance_query - ioctl extension for the CPU job to
509 * reset performance queries
510 *
511 * When an extension DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY is defined, it
512 * points to this extension to define a reset performance submission. This CPU
513 * job will reset the performance queries by resetting the values of the
514 * performance monitors. Moreover, it will reset the syncobj to reset query
515 * availability.
516 */
517struct drm_v3d_reset_performance_query {
518	struct drm_v3d_extension base;
519
520	/* Array of performance queries's syncobjs to indicate its availability */
521	__u64 syncs;
522
523	/* Number of queries */
524	__u32 count;
525
526	/* Number of performance monitors */
527	__u32 nperfmons;
528
529	/* Array of u64 user-pointers that point to an array of kperfmon_ids */
530	__u64 kperfmon_ids;
531};
532
533/**
534 * struct drm_v3d_copy_performance_query - ioctl extension for the CPU job to copy
535 * performance query results to a buffer
536 *
537 * When an extension DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY is defined, it
538 * points to this extension to define a copy performance query submission. This
539 * CPU job will copy the performance queries results to a BO with the offset
540 * and stride defined in the extension.
541 */
542struct drm_v3d_copy_performance_query {
543	struct drm_v3d_extension base;
544
545	/* Define if should write to buffer using 64 or 32 bits */
546	__u8 do_64bit;
547
548	/* Define if it can write to buffer even if the query is not available */
549	__u8 do_partial;
550
551	/* Define if it should write availability bit to buffer */
552	__u8 availability_bit;
553
554	/* mbz */
555	__u8 pad;
556
557	/* Offset of the buffer in the BO */
558	__u32 offset;
559
560	/* Stride of the buffer in the BO */
561	__u32 stride;
562
563	/* Number of performance monitors */
564	__u32 nperfmons;
565
566	/* Number of performance counters related to this query pool */
567	__u32 ncounters;
568
569	/* Number of queries */
570	__u32 count;
571
572	/* Array of performance queries's syncobjs to indicate its availability */
573	__u64 syncs;
574
575	/* Array of u64 user-pointers that point to an array of kperfmon_ids */
576	__u64 kperfmon_ids;
577};
578
579struct drm_v3d_submit_cpu {
580	/* Pointer to a u32 array of the BOs that are referenced by the job.
581	 *
582	 * For DRM_V3D_EXT_ID_CPU_INDIRECT_CSD, it must contain only one BO,
583	 * that contains the workgroup counts.
584	 *
585	 * For DRM_V3D_EXT_ID_TIMESTAMP_QUERY, it must contain only one BO,
586	 * that will contain the timestamp.
587	 *
588	 * For DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY, it must contain only
589	 * one BO, that contains the timestamp.
590	 *
591	 * For DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY, it must contain two
592	 * BOs. The first is the BO where the timestamp queries will be written
593	 * to. The second is the BO that contains the timestamp.
594	 *
595	 * For DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY, it must contain no
596	 * BOs.
597	 *
598	 * For DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY, it must contain one
599	 * BO, where the performance queries will be written.
600	 */
601	__u64 bo_handles;
602
603	/* Number of BO handles passed in (size is that times 4). */
604	__u32 bo_handle_count;
605
606	__u32 flags;
607
608	/* Pointer to an array of ioctl extensions*/
609	__u64 extensions;
610};
611
612/* The performance counters index represented by this enum are deprecated and
613 * must no longer be used. These counters are only valid for V3D 4.2.
614 *
615 * In order to check for performance counter information,
616 * use DRM_IOCTL_V3D_PERFMON_GET_COUNTER.
617 *
618 * Don't use V3D_PERFCNT_NUM to retrieve the maximum number of performance
619 * counters. You should use DRM_IOCTL_V3D_GET_PARAM with the following
620 * parameter: DRM_V3D_PARAM_MAX_PERF_COUNTERS.
621 */
622enum {
623	V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
624	V3D_PERFCNT_FEP_VALID_PRIMS,
625	V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,
626	V3D_PERFCNT_FEP_VALID_QUADS,
627	V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,
628	V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,
629	V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,
630	V3D_PERFCNT_TLB_QUADS_ZERO_COV,
631	V3D_PERFCNT_TLB_QUADS_NONZERO_COV,
632	V3D_PERFCNT_TLB_QUADS_WRITTEN,
633	V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD,
634	V3D_PERFCNT_PTB_PRIM_CLIP,
635	V3D_PERFCNT_PTB_PRIM_REV,
636	V3D_PERFCNT_QPU_IDLE_CYCLES,
637	V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER,
638	V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,
639	V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,
640	V3D_PERFCNT_QPU_CYCLES_TMU_STALL,
641	V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL,
642	V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,
643	V3D_PERFCNT_QPU_IC_HIT,
644	V3D_PERFCNT_QPU_IC_MISS,
645	V3D_PERFCNT_QPU_UC_HIT,
646	V3D_PERFCNT_QPU_UC_MISS,
647	V3D_PERFCNT_TMU_TCACHE_ACCESS,
648	V3D_PERFCNT_TMU_TCACHE_MISS,
649	V3D_PERFCNT_VPM_VDW_STALL,
650	V3D_PERFCNT_VPM_VCD_STALL,
651	V3D_PERFCNT_BIN_ACTIVE,
652	V3D_PERFCNT_RDR_ACTIVE,
653	V3D_PERFCNT_L2T_HITS,
654	V3D_PERFCNT_L2T_MISSES,
655	V3D_PERFCNT_CYCLE_COUNT,
656	V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER,
657	V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT,
658	V3D_PERFCNT_PTB_PRIMS_BINNED,
659	V3D_PERFCNT_AXI_WRITES_WATCH_0,
660	V3D_PERFCNT_AXI_READS_WATCH_0,
661	V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,
662	V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,
663	V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,
664	V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,
665	V3D_PERFCNT_AXI_WRITES_WATCH_1,
666	V3D_PERFCNT_AXI_READS_WATCH_1,
667	V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,
668	V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,
669	V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,
670	V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,
671	V3D_PERFCNT_TLB_PARTIAL_QUADS,
672	V3D_PERFCNT_TMU_CONFIG_ACCESSES,
673	V3D_PERFCNT_L2T_NO_ID_STALL,
674	V3D_PERFCNT_L2T_COM_QUE_STALL,
675	V3D_PERFCNT_L2T_TMU_WRITES,
676	V3D_PERFCNT_TMU_ACTIVE_CYCLES,
677	V3D_PERFCNT_TMU_STALLED_CYCLES,
678	V3D_PERFCNT_CLE_ACTIVE,
679	V3D_PERFCNT_L2T_TMU_READS,
680	V3D_PERFCNT_L2T_CLE_READS,
681	V3D_PERFCNT_L2T_VCD_READS,
682	V3D_PERFCNT_L2T_TMUCFG_READS,
683	V3D_PERFCNT_L2T_SLC0_READS,
684	V3D_PERFCNT_L2T_SLC1_READS,
685	V3D_PERFCNT_L2T_SLC2_READS,
686	V3D_PERFCNT_L2T_TMU_W_MISSES,
687	V3D_PERFCNT_L2T_TMU_R_MISSES,
688	V3D_PERFCNT_L2T_CLE_MISSES,
689	V3D_PERFCNT_L2T_VCD_MISSES,
690	V3D_PERFCNT_L2T_TMUCFG_MISSES,
691	V3D_PERFCNT_L2T_SLC0_MISSES,
692	V3D_PERFCNT_L2T_SLC1_MISSES,
693	V3D_PERFCNT_L2T_SLC2_MISSES,
694	V3D_PERFCNT_CORE_MEM_WRITES,
695	V3D_PERFCNT_L2T_MEM_WRITES,
696	V3D_PERFCNT_PTB_MEM_WRITES,
697	V3D_PERFCNT_TLB_MEM_WRITES,
698	V3D_PERFCNT_CORE_MEM_READS,
699	V3D_PERFCNT_L2T_MEM_READS,
700	V3D_PERFCNT_PTB_MEM_READS,
701	V3D_PERFCNT_PSE_MEM_READS,
702	V3D_PERFCNT_TLB_MEM_READS,
703	V3D_PERFCNT_GMP_MEM_READS,
704	V3D_PERFCNT_PTB_W_MEM_WORDS,
705	V3D_PERFCNT_TLB_W_MEM_WORDS,
706	V3D_PERFCNT_PSE_R_MEM_WORDS,
707	V3D_PERFCNT_TLB_R_MEM_WORDS,
708	V3D_PERFCNT_TMU_MRU_HITS,
709	V3D_PERFCNT_COMPUTE_ACTIVE,
710	V3D_PERFCNT_NUM,
711};
712
713#define DRM_V3D_MAX_PERF_COUNTERS                 32
714
715struct drm_v3d_perfmon_create {
716	__u32 id;
717	__u32 ncounters;
718	__u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
719};
720
721struct drm_v3d_perfmon_destroy {
722	__u32 id;
723};
724
725/*
726 * Returns the values of the performance counters tracked by this
727 * perfmon (as an array of ncounters u64 values).
728 *
729 * No implicit synchronization is performed, so the user has to
730 * guarantee that any jobs using this perfmon have already been
731 * completed  (probably by blocking on the seqno returned by the
732 * last exec that used the perfmon).
733 */
734struct drm_v3d_perfmon_get_values {
735	__u32 id;
736	__u32 pad;
737	__u64 values_ptr;
738};
739
740#define DRM_V3D_PERFCNT_MAX_NAME 64
741#define DRM_V3D_PERFCNT_MAX_CATEGORY 32
742#define DRM_V3D_PERFCNT_MAX_DESCRIPTION 256
743
744/**
745 * struct drm_v3d_perfmon_get_counter - ioctl to get the description of a
746 * performance counter
747 *
748 * As userspace needs to retrieve information about the performance counters
749 * available, this IOCTL allows users to get information about a performance
750 * counter (name, category and description).
751 */
752struct drm_v3d_perfmon_get_counter {
753	/*
754	 * Counter ID
755	 *
756	 * Must be smaller than the maximum number of performance counters, which
757	 * can be retrieve through DRM_V3D_PARAM_MAX_PERF_COUNTERS.
758	 */
759	__u8 counter;
760
761	/* Name of the counter */
762	__u8 name[DRM_V3D_PERFCNT_MAX_NAME];
763
764	/* Category of the counter */
765	__u8 category[DRM_V3D_PERFCNT_MAX_CATEGORY];
766
767	/* Description of the counter */
768	__u8 description[DRM_V3D_PERFCNT_MAX_DESCRIPTION];
769
770	/* mbz */
771	__u8 reserved[7];
772};
773
774#define DRM_V3D_PERFMON_CLEAR_GLOBAL    0x0001
775
776/**
777 * struct drm_v3d_perfmon_set_global - ioctl to define a global performance
778 * monitor
779 *
780 * The global performance monitor will be used for all jobs. If a global
781 * performance monitor is defined, jobs with a self-defined performance
782 * monitor won't be allowed.
783 */
784struct drm_v3d_perfmon_set_global {
785	__u32 flags;
786	__u32 id;
787};
788
789#if defined(__cplusplus)
790}
791#endif
792
793#endif /* _V3D_DRM_H_ */
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