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gameport.h

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linux-6.19.14/include/linux/gameport.h C
  1/* SPDX-License-Identifier: GPL-2.0-only */
  2/*
  3 *  Copyright (c) 1999-2002 Vojtech Pavlik
  4 */
  5#ifndef _GAMEPORT_H
  6#define _GAMEPORT_H
  7
  8#include <linux/types.h>
  9#include <linux/list.h>
 10#include <linux/mutex.h>
 11#include <linux/device.h>
 12#include <linux/timer.h>
 13#include <linux/slab.h>
 14#include <uapi/linux/gameport.h>
 15
 16struct gameport {
 17
 18	void *port_data;	/* Private pointer for gameport drivers */
 19	char name[32];
 20	char phys[32];
 21
 22	int io;
 23	int speed;
 24	int fuzz;
 25
 26	void (*trigger)(struct gameport *);
 27	unsigned char (*read)(struct gameport *);
 28	int (*cooked_read)(struct gameport *, int *, int *);
 29	int (*calibrate)(struct gameport *, int *, int *);
 30	int (*open)(struct gameport *, int);
 31	void (*close)(struct gameport *);
 32
 33	struct timer_list poll_timer;
 34	unsigned int poll_interval;	/* in msecs */
 35	spinlock_t timer_lock;
 36	unsigned int poll_cnt;
 37	void (*poll_handler)(struct gameport *);
 38
 39	struct gameport *parent, *child;
 40
 41	struct gameport_driver *drv;
 42	struct mutex drv_mutex;		/* protects serio->drv so attributes can pin driver */
 43
 44	struct device dev;
 45
 46	struct list_head node;
 47};
 48#define to_gameport_port(d)	container_of(d, struct gameport, dev)
 49
 50struct gameport_driver {
 51	const char *description;
 52
 53	int (*connect)(struct gameport *, struct gameport_driver *drv);
 54	int (*reconnect)(struct gameport *);
 55	void (*disconnect)(struct gameport *);
 56
 57	struct device_driver driver;
 58
 59	bool ignore;
 60};
 61#define to_gameport_driver(d)	container_of_const(d, struct gameport_driver, driver)
 62
 63int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
 64void gameport_close(struct gameport *gameport);
 65
 66#if IS_REACHABLE(CONFIG_GAMEPORT)
 67
 68void __gameport_register_port(struct gameport *gameport, struct module *owner);
 69/* use a define to avoid include chaining to get THIS_MODULE */
 70#define gameport_register_port(gameport) \
 71	__gameport_register_port(gameport, THIS_MODULE)
 72
 73void gameport_unregister_port(struct gameport *gameport);
 74
 75__printf(2, 3)
 76void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
 77
 78#else
 79
 80static inline void gameport_register_port(struct gameport *gameport)
 81{
 82	return;
 83}
 84
 85static inline void gameport_unregister_port(struct gameport *gameport)
 86{
 87	return;
 88}
 89
 90static inline __printf(2, 3)
 91void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
 92{
 93	return;
 94}
 95
 96#endif
 97
 98static inline struct gameport *gameport_allocate_port(void)
 99{
100	struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
101
102	return gameport;
103}
104
105static inline void gameport_free_port(struct gameport *gameport)
106{
107	kfree(gameport);
108}
109
110static inline void gameport_set_name(struct gameport *gameport, const char *name)
111{
112	strscpy(gameport->name, name, sizeof(gameport->name));
113}
114
115/*
116 * Use the following functions to manipulate gameport's per-port
117 * driver-specific data.
118 */
119static inline void *gameport_get_drvdata(struct gameport *gameport)
120{
121	return dev_get_drvdata(&gameport->dev);
122}
123
124static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
125{
126	dev_set_drvdata(&gameport->dev, data);
127}
128
129/*
130 * Use the following functions to pin gameport's driver in process context
131 */
132static inline int gameport_pin_driver(struct gameport *gameport)
133{
134	return mutex_lock_interruptible(&gameport->drv_mutex);
135}
136
137static inline void gameport_unpin_driver(struct gameport *gameport)
138{
139	mutex_unlock(&gameport->drv_mutex);
140}
141
142int __must_check __gameport_register_driver(struct gameport_driver *drv,
143				struct module *owner, const char *mod_name);
144
145/* use a define to avoid include chaining to get THIS_MODULE & friends */
146#define gameport_register_driver(drv) \
147	__gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
148
149void gameport_unregister_driver(struct gameport_driver *drv);
150
151/**
152 * module_gameport_driver() - Helper macro for registering a gameport driver
153 * @__gameport_driver: gameport_driver struct
154 *
155 * Helper macro for gameport drivers which do not do anything special in
156 * module init/exit. This eliminates a lot of boilerplate. Each module may
157 * only use this macro once, and calling it replaces module_init() and
158 * module_exit().
159 */
160#define module_gameport_driver(__gameport_driver) \
161	module_driver(__gameport_driver, gameport_register_driver, \
162		       gameport_unregister_driver)
163
164
165static inline void gameport_trigger(struct gameport *gameport)
166{
167	gameport->trigger(gameport);
168}
169
170static inline unsigned char gameport_read(struct gameport *gameport)
171{
172	return gameport->read(gameport);
173}
174
175static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
176{
177	if (gameport->cooked_read)
178		return gameport->cooked_read(gameport, axes, buttons);
179	else
180		return -1;
181}
182
183static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
184{
185	if (gameport->calibrate)
186		return gameport->calibrate(gameport, axes, max);
187	else
188		return -1;
189}
190
191static inline int gameport_time(struct gameport *gameport, int time)
192{
193	return (time * gameport->speed) / 1000;
194}
195
196static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
197{
198	gameport->poll_handler = handler;
199}
200
201static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
202{
203	gameport->poll_interval = msecs;
204}
205
206void gameport_start_polling(struct gameport *gameport);
207void gameport_stop_polling(struct gameport *gameport);
208
209#endif
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