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crush.h

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linux-6.19.14/include/linux/crush/crush.h C
  1/* SPDX-License-Identifier: GPL-2.0 */
  2#ifndef CEPH_CRUSH_CRUSH_H
  3#define CEPH_CRUSH_CRUSH_H
  4
  5#ifdef __KERNEL__
  6# include <linux/rbtree.h>
  7# include <linux/types.h>
  8#else
  9# include "crush_compat.h"
 10#endif
 11
 12/*
 13 * CRUSH is a pseudo-random data distribution algorithm that
 14 * efficiently distributes input values (typically, data objects)
 15 * across a heterogeneous, structured storage cluster.
 16 *
 17 * The algorithm was originally described in detail in this paper
 18 * (although the algorithm has evolved somewhat since then):
 19 *
 20 *     https://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
 21 *
 22 * LGPL2
 23 */
 24
 25
 26#define CRUSH_MAGIC 0x00010000ul   /* for detecting algorithm revisions */
 27
 28#define CRUSH_MAX_DEPTH 10  /* max crush hierarchy depth */
 29#define CRUSH_MAX_RULESET (1<<8)  /* max crush ruleset number */
 30#define CRUSH_MAX_RULES CRUSH_MAX_RULESET  /* should be the same as max rulesets */
 31
 32#define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u)
 33#define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u)
 34
 35#define CRUSH_ITEM_UNDEF  0x7ffffffe  /* undefined result (internal use only) */
 36#define CRUSH_ITEM_NONE   0x7fffffff  /* no result */
 37
 38/*
 39 * CRUSH uses user-defined "rules" to describe how inputs should be
 40 * mapped to devices.  A rule consists of sequence of steps to perform
 41 * to generate the set of output devices.
 42 */
 43struct crush_rule_step {
 44	__u32 op;
 45	__s32 arg1;
 46	__s32 arg2;
 47};
 48
 49/* step op codes */
 50enum {
 51	CRUSH_RULE_NOOP = 0,
 52	CRUSH_RULE_TAKE = 1,          /* arg1 = value to start with */
 53	CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
 54				      /* arg2 = type */
 55	CRUSH_RULE_CHOOSE_INDEP = 3,  /* same */
 56	CRUSH_RULE_EMIT = 4,          /* no args */
 57	CRUSH_RULE_CHOOSELEAF_FIRSTN = 6,
 58	CRUSH_RULE_CHOOSELEAF_INDEP = 7,
 59
 60	CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */
 61	CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */
 62	CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10,
 63	CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11,
 64	CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12,
 65	CRUSH_RULE_SET_CHOOSELEAF_STABLE = 13
 66};
 67
 68/*
 69 * for specifying choose num (arg1) relative to the max parameter
 70 * passed to do_rule
 71 */
 72#define CRUSH_CHOOSE_N            0
 73#define CRUSH_CHOOSE_N_MINUS(x)   (-(x))
 74
 75/*
 76 * The rule mask is used to describe what the rule is intended for.
 77 * Given a ruleset and size of output set, we search through the
 78 * rule list for a matching rule_mask.
 79 */
 80struct crush_rule_mask {
 81	__u8 ruleset;
 82	__u8 type;
 83	__u8 min_size;
 84	__u8 max_size;
 85};
 86
 87struct crush_rule {
 88	__u32 len;
 89	struct crush_rule_mask mask;
 90	struct crush_rule_step steps[];
 91};
 92
 93#define crush_rule_size(len) (sizeof(struct crush_rule) + \
 94			      (len)*sizeof(struct crush_rule_step))
 95
 96
 97
 98/*
 99 * A bucket is a named container of other items (either devices or
100 * other buckets).  Items within a bucket are chosen using one of a
101 * few different algorithms.  The table summarizes how the speed of
102 * each option measures up against mapping stability when items are
103 * added or removed.
104 *
105 *  Bucket Alg     Speed       Additions    Removals
106 *  ------------------------------------------------
107 *  uniform         O(1)       poor         poor
108 *  list            O(n)       optimal      poor
109 *  tree            O(log n)   good         good
110 *  straw           O(n)       better       better
111 *  straw2          O(n)       optimal      optimal
112 */
113enum {
114	CRUSH_BUCKET_UNIFORM = 1,
115	CRUSH_BUCKET_LIST = 2,
116	CRUSH_BUCKET_TREE = 3,
117	CRUSH_BUCKET_STRAW = 4,
118	CRUSH_BUCKET_STRAW2 = 5,
119};
120extern const char *crush_bucket_alg_name(int alg);
121
122/*
123 * although tree was a legacy algorithm, it has been buggy, so
124 * exclude it.
125 */
126#define CRUSH_LEGACY_ALLOWED_BUCKET_ALGS (	\
127		(1 << CRUSH_BUCKET_UNIFORM) |	\
128		(1 << CRUSH_BUCKET_LIST) |	\
129		(1 << CRUSH_BUCKET_STRAW))
130
131struct crush_bucket {
132	__s32 id;        /* this'll be negative */
133	__u16 type;      /* non-zero; type=0 is reserved for devices */
134	__u8 alg;        /* one of CRUSH_BUCKET_* */
135	__u8 hash;       /* which hash function to use, CRUSH_HASH_* */
136	__u32 weight;    /* 16-bit fixed point */
137	__u32 size;      /* num items */
138	__s32 *items;
139
140};
141
142/** @ingroup API
143 *
144 * Replacement weights for each item in a bucket. The size of the
145 * array must be exactly the size of the straw2 bucket, just as the
146 * item_weights array.
147 *
148 */
149struct crush_weight_set {
150	__u32 *weights; /*!< 16.16 fixed point weights
151                             in the same order as items */
152	__u32 size;     /*!< size of the __weights__ array */
153};
154
155/** @ingroup API
156 *
157 * Replacement weights and ids for a given straw2 bucket, for
158 * placement purposes.
159 *
160 * When crush_do_rule() chooses the Nth item from a straw2 bucket, the
161 * replacement weights found at __weight_set[N]__ are used instead of
162 * the weights from __item_weights__. If __N__ is greater than
163 * __weight_set_size__, the weights found at __weight_set_size-1__ are
164 * used instead. For instance if __weight_set__ is:
165 *
166 *    [ [ 0x10000, 0x20000 ],   // position 0
167 *      [ 0x20000, 0x40000 ] ]  // position 1
168 *
169 * choosing the 0th item will use position 0 weights [ 0x10000, 0x20000 ]
170 * choosing the 1th item will use position 1 weights [ 0x20000, 0x40000 ]
171 * choosing the 2th item will use position 1 weights [ 0x20000, 0x40000 ]
172 * etc.
173 *
174 */
175struct crush_choose_arg {
176	__s32 *ids;            /*!< values to use instead of items */
177	__u32 ids_size;        /*!< size of the __ids__ array */
178	struct crush_weight_set *weight_set; /*!< weight replacements for
179                                                  a given position */
180	__u32 weight_set_size; /*!< size of the __weight_set__ array */
181};
182
183/** @ingroup API
184 *
185 * Replacement weights and ids for each bucket in the crushmap. The
186 * __size__ of the __args__ array must be exactly the same as the
187 * __map->max_buckets__.
188 *
189 * The __crush_choose_arg__ at index N will be used when choosing
190 * an item from the bucket __map->buckets[N]__ bucket, provided it
191 * is a straw2 bucket.
192 *
193 */
194struct crush_choose_arg_map {
195#ifdef __KERNEL__
196	struct rb_node node;
197	s64 choose_args_index;
198#endif
199	struct crush_choose_arg *args; /*!< replacement for each bucket
200                                            in the crushmap */
201	__u32 size;                    /*!< size of the __args__ array */
202};
203
204struct crush_bucket_uniform {
205	struct crush_bucket h;
206	__u32 item_weight;  /* 16-bit fixed point; all items equally weighted */
207};
208
209struct crush_bucket_list {
210	struct crush_bucket h;
211	__u32 *item_weights;  /* 16-bit fixed point */
212	__u32 *sum_weights;   /* 16-bit fixed point.  element i is sum
213				 of weights 0..i, inclusive */
214};
215
216struct crush_bucket_tree {
217	struct crush_bucket h;  /* note: h.size is _tree_ size, not number of
218				   actual items */
219	__u8 num_nodes;
220	__u32 *node_weights;
221};
222
223struct crush_bucket_straw {
224	struct crush_bucket h;
225	__u32 *item_weights;   /* 16-bit fixed point */
226	__u32 *straws;         /* 16-bit fixed point */
227};
228
229struct crush_bucket_straw2 {
230	struct crush_bucket h;
231	__u32 *item_weights;   /* 16-bit fixed point */
232};
233
234
235
236/*
237 * CRUSH map includes all buckets, rules, etc.
238 */
239struct crush_map {
240	struct crush_bucket **buckets;
241	struct crush_rule **rules;
242
243	__s32 max_buckets;
244	__u32 max_rules;
245	__s32 max_devices;
246
247	/* choose local retries before re-descent */
248	__u32 choose_local_tries;
249	/* choose local attempts using a fallback permutation before
250	 * re-descent */
251	__u32 choose_local_fallback_tries;
252	/* choose attempts before giving up */
253	__u32 choose_total_tries;
254	/* attempt chooseleaf inner descent once for firstn mode; on
255	 * reject retry outer descent.  Note that this does *not*
256	 * apply to a collision: in that case we will retry as we used
257	 * to. */
258	__u32 chooseleaf_descend_once;
259
260	/* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1)
261	 * bits.  a value of 1 is best for new clusters.  for legacy clusters
262	 * that want to limit reshuffling, a value of 3 or 4 will make the
263	 * mappings line up a bit better with previous mappings. */
264	__u8 chooseleaf_vary_r;
265
266	/* if true, it makes chooseleaf firstn to return stable results (if
267	 * no local retry) so that data migrations would be optimal when some
268	 * device fails. */
269	__u8 chooseleaf_stable;
270
271	/*
272	 * This value is calculated after decode or construction by
273	 * the builder. It is exposed here (rather than having a
274	 * 'build CRUSH working space' function) so that callers can
275	 * reserve a static buffer, allocate space on the stack, or
276	 * otherwise avoid calling into the heap allocator if they
277	 * want to. The size of the working space depends on the map,
278	 * while the size of the scratch vector passed to the mapper
279	 * depends on the size of the desired result set.
280	 *
281	 * Nothing stops the caller from allocating both in one swell
282	 * foop and passing in two points, though.
283	 */
284	size_t working_size;
285
286#ifndef __KERNEL__
287	/*
288	 * version 0 (original) of straw_calc has various flaws.  version 1
289	 * fixes a few of them.
290	 */
291	__u8 straw_calc_version;
292
293	/*
294	 * allowed bucket algs is a bitmask, here the bit positions
295	 * are CRUSH_BUCKET_*.  note that these are *bits* and
296	 * CRUSH_BUCKET_* values are not, so we need to or together (1
297	 * << CRUSH_BUCKET_WHATEVER).  The 0th bit is not used to
298	 * minimize confusion (bucket type values start at 1).
299	 */
300	__u32 allowed_bucket_algs;
301
302	__u32 *choose_tries;
303#else
304	/* device/bucket type id -> type name (CrushWrapper::type_map) */
305	struct rb_root type_names;
306
307	/* device/bucket id -> name (CrushWrapper::name_map) */
308	struct rb_root names;
309
310	/* CrushWrapper::choose_args */
311	struct rb_root choose_args;
312#endif
313};
314
315
316/* crush.c */
317extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos);
318extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
319extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
320extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b);
321extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b);
322extern void crush_destroy_bucket_straw2(struct crush_bucket_straw2 *b);
323extern void crush_destroy_bucket(struct crush_bucket *b);
324extern void crush_destroy_rule(struct crush_rule *r);
325extern void crush_destroy(struct crush_map *map);
326
327static inline int crush_calc_tree_node(int i)
328{
329	return ((i+1) << 1)-1;
330}
331
332/*
333 * These data structures are private to the CRUSH implementation. They
334 * are exposed in this header file because builder needs their
335 * definitions to calculate the total working size.
336 *
337 * Moving this out of the crush map allow us to treat the CRUSH map as
338 * immutable within the mapper and removes the requirement for a CRUSH
339 * map lock.
340 */
341struct crush_work_bucket {
342	__u32 perm_x; /* @x for which *perm is defined */
343	__u32 perm_n; /* num elements of *perm that are permuted/defined */
344	__u32 *perm;  /* Permutation of the bucket's items */
345};
346
347struct crush_work {
348	struct crush_work_bucket **work; /* Per-bucket working store */
349#ifdef __KERNEL__
350	struct list_head item;
351#endif
352};
353
354#ifdef __KERNEL__
355/* osdmap.c */
356void clear_crush_names(struct rb_root *root);
357void clear_choose_args(struct crush_map *c);
358#endif
359
360#endif
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