File Index
Files and directories
Sign in
FILE

skeletonfb.c

File preview with syntax highlighting.

linux-6.19.14/drivers/video/fbdev/skeletonfb.c C
   1/*
   2 * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device
   3 *
   4 *  Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com)
   5 *
   6 *  Created 28 Dec 1997 by Geert Uytterhoeven
   7 *
   8 *
   9 *  I have started rewriting this driver as a example of the upcoming new API
  10 *  The primary goal is to remove the console code from fbdev and place it
  11 *  into fbcon.c. This reduces the code and makes writing a new fbdev driver
  12 *  easy since the author doesn't need to worry about console internals. It
  13 *  also allows the ability to run fbdev without a console/tty system on top
  14 *  of it.
  15 *
  16 *  First the roles of struct fb_info and struct display have changed. Struct
  17 *  display will go away. The way the new framebuffer console code will
  18 *  work is that it will act to translate data about the tty/console in
  19 *  struct vc_data to data in a device independent way in struct fb_info. Then
  20 *  various functions in struct fb_ops will be called to store the device
  21 *  dependent state in the par field in struct fb_info and to change the
  22 *  hardware to that state. This allows a very clean separation of the fbdev
  23 *  layer from the console layer. It also allows one to use fbdev on its own
  24 *  which is a bounus for embedded devices. The reason this approach works is
  25 *  for each framebuffer device when used as a tty/console device is allocated
  26 *  a set of virtual terminals to it. Only one virtual terminal can be active
  27 *  per framebuffer device. We already have all the data we need in struct
  28 *  vc_data so why store a bunch of colormaps and other fbdev specific data
  29 *  per virtual terminal.
  30 *
  31 *  As you can see doing this makes the con parameter pretty much useless
  32 *  for struct fb_ops functions, as it should be. Also having struct
  33 *  fb_var_screeninfo and other data in fb_info pretty much eliminates the
  34 *  need for get_fix and get_var. Once all drivers use the fix, var, and cmap
  35 *  fbcon can be written around these fields. This will also eliminate the
  36 *  need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo
  37 *  struct fb_cmap every time get_var, get_fix, get_cmap functions are called
  38 *  as many drivers do now.
  39 *
  40 *  This file is subject to the terms and conditions of the GNU General Public
  41 *  License. See the file COPYING in the main directory of this archive for
  42 *  more details.
  43 */
  44
  45#include <linux/aperture.h>
  46#include <linux/module.h>
  47#include <linux/kernel.h>
  48#include <linux/errno.h>
  49#include <linux/string.h>
  50#include <linux/mm.h>
  51#include <linux/slab.h>
  52#include <linux/delay.h>
  53#include <linux/fb.h>
  54#include <linux/init.h>
  55#include <linux/pci.h>
  56
  57    /*
  58     *  This is just simple sample code.
  59     *
  60     *  No warranty that it actually compiles.
  61     *  Even less warranty that it actually works :-)
  62     */
  63
  64/*
  65 * Driver data
  66 */
  67static char *mode_option;
  68
  69/*
  70 *  If your driver supports multiple boards, you should make the
  71 *  below data types arrays, or allocate them dynamically (using kmalloc()).
  72 */
  73
  74/*
  75 * This structure defines the hardware state of the graphics card. Normally
  76 * you place this in a header file in linux/include/video. This file usually
  77 * also includes register information. That allows other driver subsystems
  78 * and userland applications the ability to use the same header file to
  79 * avoid duplicate work and easy porting of software.
  80 */
  81struct xxx_par;
  82
  83/*
  84 * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
  85 * if we don't use modedb. If we do use modedb see xxxfb_init how to use it
  86 * to get a fb_var_screeninfo. Otherwise define a default var as well.
  87 */
  88static const struct fb_fix_screeninfo xxxfb_fix = {
  89	.id =		"FB's name",
  90	.type =		FB_TYPE_PACKED_PIXELS,
  91	.visual =	FB_VISUAL_PSEUDOCOLOR,
  92	.xpanstep =	1,
  93	.ypanstep =	1,
  94	.ywrapstep =	1,
  95	.accel =	FB_ACCEL_NONE,
  96};
  97
  98    /*
  99     * 	Modern graphical hardware not only supports pipelines but some
 100     *  also support multiple monitors where each display can have
 101     *  its own unique data. In this case each display could be
 102     *  represented by a separate framebuffer device thus a separate
 103     *  struct fb_info. Now the struct xxx_par represents the graphics
 104     *  hardware state thus only one exist per card. In this case the
 105     *  struct xxx_par for each graphics card would be shared between
 106     *  every struct fb_info that represents a framebuffer on that card.
 107     *  This allows when one display changes it video resolution (info->var)
 108     *  the other displays know instantly. Each display can always be
 109     *  aware of the entire hardware state that affects it because they share
 110     *  the same xxx_par struct. The other side of the coin is multiple
 111     *  graphics cards that pass data around until it is finally displayed
 112     *  on one monitor. Such examples are the voodoo 1 cards and high end
 113     *  NUMA graphics servers. For this case we have a bunch of pars, each
 114     *  one that represents a graphics state, that belong to one struct
 115     *  fb_info. Their you would want to have *par point to a array of device
 116     *  states and have each struct fb_ops function deal with all those
 117     *  states. I hope this covers every possible hardware design. If not
 118     *  feel free to send your ideas at jsimmons@users.sf.net
 119     */
 120
 121    /*
 122     *  If your driver supports multiple boards or it supports multiple
 123     *  framebuffers, you should make these arrays, or allocate them
 124     *  dynamically using framebuffer_alloc() and free them with
 125     *  framebuffer_release().
 126     */
 127static struct fb_info info;
 128
 129    /*
 130     * Each one represents the state of the hardware. Most hardware have
 131     * just one hardware state. These here represent the default state(s).
 132     */
 133static struct xxx_par __initdata current_par;
 134
 135/**
 136 *	xxxfb_open - Optional function. Called when the framebuffer is
 137 *		     first accessed.
 138 *	@info: frame buffer structure that represents a single frame buffer
 139 *	@user: tell us if the userland (value=1) or the console is accessing
 140 *	       the framebuffer.
 141 *
 142 *	This function is the first function called in the framebuffer api.
 143 *	Usually you don't need to provide this function. The case where it
 144 *	is used is to change from a text mode hardware state to a graphics
 145 * 	mode state.
 146 *
 147 *	Returns negative errno on error, or zero on success.
 148 */
 149static int xxxfb_open(struct fb_info *info, int user)
 150{
 151    return 0;
 152}
 153
 154/**
 155 *	xxxfb_release - Optional function. Called when the framebuffer
 156 *			device is closed.
 157 *	@info: frame buffer structure that represents a single frame buffer
 158 *	@user: tell us if the userland (value=1) or the console is accessing
 159 *	       the framebuffer.
 160 *
 161 *	Thus function is called when we close /dev/fb or the framebuffer
 162 *	console system is released. Usually you don't need this function.
 163 *	The case where it is usually used is to go from a graphics state
 164 *	to a text mode state.
 165 *
 166 *	Returns negative errno on error, or zero on success.
 167 */
 168static int xxxfb_release(struct fb_info *info, int user)
 169{
 170    return 0;
 171}
 172
 173/**
 174 *      xxxfb_check_var - Optional function. Validates a var passed in.
 175 *      @var: frame buffer variable screen structure
 176 *      @info: frame buffer structure that represents a single frame buffer
 177 *
 178 *	Checks to see if the hardware supports the state requested by
 179 *	var passed in. This function does not alter the hardware state!!!
 180 *	This means the data stored in struct fb_info and struct xxx_par do
 181 *      not change. This includes the var inside of struct fb_info.
 182 *	Do NOT change these. This function can be called on its own if we
 183 *	intent to only test a mode and not actually set it. The stuff in
 184 *	modedb.c is a example of this. If the var passed in is slightly
 185 *	off by what the hardware can support then we alter the var PASSED in
 186 *	to what we can do.
 187 *
 188 *      For values that are off, this function must round them _up_ to the
 189 *      next value that is supported by the hardware.  If the value is
 190 *      greater than the highest value supported by the hardware, then this
 191 *      function must return -EINVAL.
 192 *
 193 *      Exception to the above rule:  Some drivers have a fixed mode, ie,
 194 *      the hardware is already set at boot up, and cannot be changed.  In
 195 *      this case, it is more acceptable that this function just return
 196 *      a copy of the currently working var (info->var). Better is to not
 197 *      implement this function, as the upper layer will do the copying
 198 *      of the current var for you.
 199 *
 200 *      Note:  This is the only function where the contents of var can be
 201 *      freely adjusted after the driver has been registered. If you find
 202 *      that you have code outside of this function that alters the content
 203 *      of var, then you are doing something wrong.  Note also that the
 204 *      contents of info->var must be left untouched at all times after
 205 *      driver registration.
 206 *
 207 *	Returns negative errno on error, or zero on success.
 208 */
 209static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
 210{
 211    /* ... */
 212    return 0;
 213}
 214
 215/**
 216 *      xxxfb_set_par - Optional function. Alters the hardware state.
 217 *      @info: frame buffer structure that represents a single frame buffer
 218 *
 219 *	Using the fb_var_screeninfo in fb_info we set the resolution of the
 220 *	this particular framebuffer. This function alters the par AND the
 221 *	fb_fix_screeninfo stored in fb_info. It doesn't not alter var in
 222 *	fb_info since we are using that data. This means we depend on the
 223 *	data in var inside fb_info to be supported by the hardware.
 224 *
 225 *      This function is also used to recover/restore the hardware to a
 226 *      known working state.
 227 *
 228 *	xxxfb_check_var is always called before xxxfb_set_par to ensure that
 229 *      the contents of var is always valid.
 230 *
 231 *	Again if you can't change the resolution you don't need this function.
 232 *
 233 *      However, even if your hardware does not support mode changing,
 234 *      a set_par might be needed to at least initialize the hardware to
 235 *      a known working state, especially if it came back from another
 236 *      process that also modifies the same hardware, such as X.
 237 *
 238 *      If this is the case, a combination such as the following should work:
 239 *
 240 *      static int xxxfb_check_var(struct fb_var_screeninfo *var,
 241 *                                struct fb_info *info)
 242 *      {
 243 *              *var = info->var;
 244 *              return 0;
 245 *      }
 246 *
 247 *      static int xxxfb_set_par(struct fb_info *info)
 248 *      {
 249 *              init your hardware here
 250 *      }
 251 *
 252 *	Returns negative errno on error, or zero on success.
 253 */
 254static int xxxfb_set_par(struct fb_info *info)
 255{
 256    struct xxx_par *par = info->par;
 257    /* ... */
 258    return 0;
 259}
 260
 261/**
 262 *  	xxxfb_setcolreg - Optional function. Sets a color register.
 263 *      @regno: Which register in the CLUT we are programming
 264 *      @red: The red value which can be up to 16 bits wide
 265 *	@green: The green value which can be up to 16 bits wide
 266 *	@blue:  The blue value which can be up to 16 bits wide.
 267 *	@transp: If supported, the alpha value which can be up to 16 bits wide.
 268 *      @info: frame buffer info structure
 269 *
 270 *  	Set a single color register. The values supplied have a 16 bit
 271 *  	magnitude which needs to be scaled in this function for the hardware.
 272 *	Things to take into consideration are how many color registers, if
 273 *	any, are supported with the current color visual. With truecolor mode
 274 *	no color palettes are supported. Here a pseudo palette is created
 275 *	which we store the value in pseudo_palette in struct fb_info. For
 276 *	pseudocolor mode we have a limited color palette. To deal with this
 277 *	we can program what color is displayed for a particular pixel value.
 278 *	DirectColor is similar in that we can program each color field. If
 279 *	we have a static colormap we don't need to implement this function.
 280 *
 281 *	Returns negative errno on error, or zero on success.
 282 */
 283static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,
 284			   unsigned blue, unsigned transp,
 285			   struct fb_info *info)
 286{
 287    if (regno >= 256)  /* no. of hw registers */
 288       return -EINVAL;
 289    /*
 290     * Program hardware... do anything you want with transp
 291     */
 292
 293    /* grayscale works only partially under directcolor */
 294    if (info->var.grayscale) {
 295       /* grayscale = 0.30*R + 0.59*G + 0.11*B */
 296       red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8;
 297    }
 298
 299    /* Directcolor:
 300     *   var->{color}.offset contains start of bitfield
 301     *   var->{color}.length contains length of bitfield
 302     *   {hardwarespecific} contains width of DAC
 303     *   pseudo_palette[X] is programmed to (X << red.offset) |
 304     *                                      (X << green.offset) |
 305     *                                      (X << blue.offset)
 306     *   RAMDAC[X] is programmed to (red, green, blue)
 307     *   color depth = SUM(var->{color}.length)
 308     *
 309     * Pseudocolor:
 310     *    var->{color}.offset is 0 unless the palette index takes less than
 311     *                        bits_per_pixel bits and is stored in the upper
 312     *                        bits of the pixel value
 313     *    var->{color}.length is set so that 1 << length is the number of
 314     *                        available palette entries
 315     *    pseudo_palette is not used
 316     *    RAMDAC[X] is programmed to (red, green, blue)
 317     *    color depth = var->{color}.length
 318     *
 319     * Static pseudocolor:
 320     *    same as Pseudocolor, but the RAMDAC is not programmed (read-only)
 321     *
 322     * Mono01/Mono10:
 323     *    Has only 2 values, black on white or white on black (fg on bg),
 324     *    var->{color}.offset is 0
 325     *    white = (1 << var->{color}.length) - 1, black = 0
 326     *    pseudo_palette is not used
 327     *    RAMDAC does not exist
 328     *    color depth is always 2
 329     *
 330     * Truecolor:
 331     *    does not use RAMDAC (usually has 3 of them).
 332     *    var->{color}.offset contains start of bitfield
 333     *    var->{color}.length contains length of bitfield
 334     *    pseudo_palette is programmed to (red << red.offset) |
 335     *                                    (green << green.offset) |
 336     *                                    (blue << blue.offset) |
 337     *                                    (transp << transp.offset)
 338     *    RAMDAC does not exist
 339     *    color depth = SUM(var->{color}.length})
 340     *
 341     *  The color depth is used by fbcon for choosing the logo and also
 342     *  for color palette transformation if color depth < 4
 343     *
 344     *  As can be seen from the above, the field bits_per_pixel is _NOT_
 345     *  a criteria for describing the color visual.
 346     *
 347     *  A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor,
 348     *  and higher than that, true/directcolor.  This is incorrect, one needs
 349     *  to look at the fix->visual.
 350     *
 351     *  Another common mistake is using bits_per_pixel to calculate the color
 352     *  depth.  The bits_per_pixel field does not directly translate to color
 353     *  depth. You have to compute for the color depth (using the color
 354     *  bitfields) and fix->visual as seen above.
 355     */
 356
 357    /*
 358     * This is the point where the color is converted to something that
 359     * is acceptable by the hardware.
 360     */
 361#define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)
 362    red = CNVT_TOHW(red, info->var.red.length);
 363    green = CNVT_TOHW(green, info->var.green.length);
 364    blue = CNVT_TOHW(blue, info->var.blue.length);
 365    transp = CNVT_TOHW(transp, info->var.transp.length);
 366#undef CNVT_TOHW
 367    /*
 368     * This is the point where the function feeds the color to the hardware
 369     * palette after converting the colors to something acceptable by
 370     * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and
 371     * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette.
 372     * If you have code that writes to the hardware CLUT, and it's not
 373     * any of the above visuals, then you are doing something wrong.
 374     */
 375    if (info->fix.visual == FB_VISUAL_DIRECTCOLOR ||
 376	info->fix.visual == FB_VISUAL_TRUECOLOR)
 377	    write_{red|green|blue|transp}_to_clut();
 378
 379    /* This is the point were you need to fill up the contents of
 380     * info->pseudo_palette. This structure is used _only_ by fbcon, thus
 381     * it only contains 16 entries to match the number of colors supported
 382     * by the console. The pseudo_palette is used only if the visual is
 383     * in directcolor or truecolor mode.  With other visuals, the
 384     * pseudo_palette is not used. (This might change in the future.)
 385     *
 386     * The contents of the pseudo_palette is in raw pixel format.  Ie, each
 387     * entry can be written directly to the framebuffer without any conversion.
 388     * The pseudo_palette is (void *).  However, if using the generic
 389     * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette
 390     * must be casted to (u32 *) _regardless_ of the bits per pixel. If the
 391     * driver is using its own drawing functions, then it can use whatever
 392     * size it wants.
 393     */
 394    if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
 395	info->fix.visual == FB_VISUAL_DIRECTCOLOR) {
 396	    u32 v;
 397
 398	    if (regno >= 16)
 399		    return -EINVAL;
 400
 401	    v = (red << info->var.red.offset) |
 402		    (green << info->var.green.offset) |
 403		    (blue << info->var.blue.offset) |
 404		    (transp << info->var.transp.offset);
 405
 406	    ((u32*)(info->pseudo_palette))[regno] = v;
 407    }
 408
 409    /* ... */
 410    return 0;
 411}
 412
 413/**
 414 *      xxxfb_pan_display - NOT a required function. Pans the display.
 415 *      @var: frame buffer variable screen structure
 416 *      @info: frame buffer structure that represents a single frame buffer
 417 *
 418 *	Pan (or wrap, depending on the `vmode' field) the display using the
 419 *  	`xoffset' and `yoffset' fields of the `var' structure.
 420 *  	If the values don't fit, return -EINVAL.
 421 *
 422 *      Returns negative errno on error, or zero on success.
 423 */
 424static int xxxfb_pan_display(struct fb_var_screeninfo *var,
 425			     struct fb_info *info)
 426{
 427    /*
 428     * If your hardware does not support panning, _do_ _not_ implement this
 429     * function. Creating a dummy function will just confuse user apps.
 430     */
 431
 432    /*
 433     * Note that even if this function is fully functional, a setting of
 434     * 0 in both xpanstep and ypanstep means that this function will never
 435     * get called.
 436     */
 437
 438    /* ... */
 439    return 0;
 440}
 441
 442/**
 443 *      xxxfb_blank - NOT a required function. Blanks the display.
 444 *      @blank_mode: the blank mode we want.
 445 *      @info: frame buffer structure that represents a single frame buffer
 446 *
 447 *      Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank.
 448 *      Return 0 if blanking succeeded, != 0 if un-/blanking failed due to
 449 *      e.g. a video mode which doesn't support it.
 450 *
 451 *      Implements VESA suspend and powerdown modes on hardware that supports
 452 *      disabling hsync/vsync:
 453 *
 454 *      FB_BLANK_NORMAL = display is blanked, syncs are on.
 455 *      FB_BLANK_HSYNC_SUSPEND = hsync off
 456 *      FB_BLANK_VSYNC_SUSPEND = vsync off
 457 *      FB_BLANK_POWERDOWN =  hsync and vsync off
 458 *
 459 *      If implementing this function, at least support FB_BLANK_UNBLANK.
 460 *      Return !0 for any modes that are unimplemented.
 461 *
 462 */
 463static int xxxfb_blank(int blank_mode, struct fb_info *info)
 464{
 465    /* ... */
 466    return 0;
 467}
 468
 469/* ------------ Accelerated Functions --------------------- */
 470
 471/*
 472 * We provide our own functions if we have hardware acceleration
 473 * or non packed pixel format layouts. If we have no hardware
 474 * acceleration, we can use a generic unaccelerated function. If using
 475 * a pack pixel format just use the functions in cfb_*.c. Each file
 476 * has one of the three different accel functions we support.
 477 */
 478
 479/**
 480 *      xxxfb_fillrect - REQUIRED function. Can use generic routines if
 481 *		 	 non acclerated hardware and packed pixel based.
 482 *			 Draws a rectangle on the screen.
 483 *
 484 *      @info: frame buffer structure that represents a single frame buffer
 485 *	@region: The structure representing the rectangular region we
 486 *		 wish to draw to.
 487 *
 488 *	This drawing operation places/removes a retangle on the screen
 489 *	depending on the rastering operation with the value of color which
 490 *	is in the current color depth format.
 491 */
 492void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region)
 493{
 494/*	Meaning of struct fb_fillrect
 495 *
 496 *	@dx: The x and y corrdinates of the upper left hand corner of the
 497 *	@dy: area we want to draw to.
 498 *	@width: How wide the rectangle is we want to draw.
 499 *	@height: How tall the rectangle is we want to draw.
 500 *	@color:	The color to fill in the rectangle with.
 501 *	@rop: The raster operation. We can draw the rectangle with a COPY
 502 *	      of XOR which provides erasing effect.
 503 */
 504}
 505
 506/**
 507 *      xxxfb_copyarea - REQUIRED function. Can use generic routines if
 508 *                       non acclerated hardware and packed pixel based.
 509 *                       Copies one area of the screen to another area.
 510 *
 511 *      @info: frame buffer structure that represents a single frame buffer
 512 *      @area: Structure providing the data to copy the framebuffer contents
 513 *	       from one region to another.
 514 *
 515 *      This drawing operation copies a rectangular area from one area of the
 516 *	screen to another area.
 517 */
 518void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
 519{
 520/*
 521 *      @dx: The x and y coordinates of the upper left hand corner of the
 522 *	@dy: destination area on the screen.
 523 *      @width: How wide the rectangle is we want to copy.
 524 *      @height: How tall the rectangle is we want to copy.
 525 *      @sx: The x and y coordinates of the upper left hand corner of the
 526 *      @sy: source area on the screen.
 527 */
 528}
 529
 530
 531/**
 532 *      xxxfb_imageblit - REQUIRED function. Can use generic routines if
 533 *                        non acclerated hardware and packed pixel based.
 534 *                        Copies a image from system memory to the screen.
 535 *
 536 *      @info: frame buffer structure that represents a single frame buffer
 537 *	@image:	structure defining the image.
 538 *
 539 *      This drawing operation draws a image on the screen. It can be a
 540 *	mono image (needed for font handling) or a color image (needed for
 541 *	tux).
 542 */
 543void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image)
 544{
 545/*
 546 *      @dx: The x and y coordinates of the upper left hand corner of the
 547 *	@dy: destination area to place the image on the screen.
 548 *      @width: How wide the image is we want to copy.
 549 *      @height: How tall the image is we want to copy.
 550 *      @fg_color: For mono bitmap images this is color data for
 551 *      @bg_color: the foreground and background of the image to
 552 *		   write directly to the frmaebuffer.
 553 *	@depth:	How many bits represent a single pixel for this image.
 554 *	@data: The actual data used to construct the image on the display.
 555 *	@cmap: The colormap used for color images.
 556 */
 557
 558/*
 559 * The generic function, cfb_imageblit, expects that the bitmap scanlines are
 560 * padded to the next byte.  Most hardware accelerators may require padding to
 561 * the next u16 or the next u32.  If that is the case, the driver can specify
 562 * this by setting info->pixmap.scan_align = 2 or 4.  See a more
 563 * comprehensive description of the pixmap below.
 564 */
 565}
 566
 567/**
 568 *	xxxfb_cursor - 	OPTIONAL. If your hardware lacks support
 569 *			for a cursor, leave this field NULL.
 570 *
 571 *      @info: frame buffer structure that represents a single frame buffer
 572 *	@cursor: structure defining the cursor to draw.
 573 *
 574 *      This operation is used to set or alter the properities of the
 575 *	cursor.
 576 *
 577 *	Returns negative errno on error, or zero on success.
 578 */
 579int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
 580{
 581/*
 582 *      @set: 	Which fields we are altering in struct fb_cursor
 583 *	@enable: Disable or enable the cursor
 584 *      @rop: 	The bit operation we want to do.
 585 *      @mask:  This is the cursor mask bitmap.
 586 *      @dest:  A image of the area we are going to display the cursor.
 587 *		Used internally by the driver.
 588 *      @hot:	The hot spot.
 589 *	@image:	The actual data for the cursor image.
 590 *
 591 *      NOTES ON FLAGS (cursor->set):
 592 *
 593 *      FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data)
 594 *      FB_CUR_SETPOS   - the cursor position has changed (cursor->image.dx|dy)
 595 *      FB_CUR_SETHOT   - the cursor hot spot has changed (cursor->hot.dx|dy)
 596 *      FB_CUR_SETCMAP  - the cursor colors has changed (cursor->fg_color|bg_color)
 597 *      FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask)
 598 *      FB_CUR_SETSIZE  - the cursor size has changed (cursor->width|height)
 599 *      FB_CUR_SETALL   - everything has changed
 600 *
 601 *      NOTES ON ROPs (cursor->rop, Raster Operation)
 602 *
 603 *      ROP_XOR         - cursor->image.data XOR cursor->mask
 604 *      ROP_COPY        - curosr->image.data AND cursor->mask
 605 *
 606 *      OTHER NOTES:
 607 *
 608 *      - fbcon only supports a 2-color cursor (cursor->image.depth = 1)
 609 *      - The fb_cursor structure, @cursor, _will_ always contain valid
 610 *        fields, whether any particular bitfields in cursor->set is set
 611 *        or not.
 612 */
 613}
 614
 615/**
 616 *	xxxfb_sync - NOT a required function. Normally the accel engine
 617 *		     for a graphics card take a specific amount of time.
 618 *		     Often we have to wait for the accelerator to finish
 619 *		     its operation before we can write to the framebuffer
 620 *		     so we can have consistent display output.
 621 *
 622 *      @info: frame buffer structure that represents a single frame buffer
 623 *
 624 *      If the driver has implemented its own hardware-based drawing function,
 625 *      implementing this function is highly recommended.
 626 */
 627int xxxfb_sync(struct fb_info *info)
 628{
 629	return 0;
 630}
 631
 632    /*
 633     *  Frame buffer operations
 634     */
 635
 636static const struct fb_ops xxxfb_ops = {
 637	.owner		= THIS_MODULE,
 638	.fb_open	= xxxfb_open,
 639	.fb_read	= xxxfb_read,
 640	.fb_write	= xxxfb_write,
 641	.fb_release	= xxxfb_release,
 642	.fb_check_var	= xxxfb_check_var,
 643	.fb_set_par	= xxxfb_set_par,
 644	.fb_setcolreg	= xxxfb_setcolreg,
 645	.fb_blank	= xxxfb_blank,
 646	.fb_pan_display	= xxxfb_pan_display,
 647	.fb_fillrect	= xxxfb_fillrect, 	/* Needed !!! */
 648	.fb_copyarea	= xxxfb_copyarea,	/* Needed !!! */
 649	.fb_imageblit	= xxxfb_imageblit,	/* Needed !!! */
 650	.fb_cursor	= xxxfb_cursor,		/* Optional !!! */
 651	.fb_sync	= xxxfb_sync,
 652	.fb_ioctl	= xxxfb_ioctl,
 653	.fb_mmap	= xxxfb_mmap,
 654};
 655
 656/* ------------------------------------------------------------------------- */
 657
 658    /*
 659     *  Initialization
 660     */
 661
 662/* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */
 663static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
 664{
 665    struct fb_info *info;
 666    struct xxx_par *par;
 667    struct device *device = &dev->dev; /* or &pdev->dev */
 668    int cmap_len, retval;
 669
 670    /*
 671     * Remove firmware-based drivers that create resource conflicts.
 672     */
 673    retval = aperture_remove_conflicting_pci_devices(pdev, "xxxfb");
 674    if (retval)
 675	    return retval;
 676
 677    /*
 678     * Dynamically allocate info and par
 679     */
 680    info = framebuffer_alloc(sizeof(struct xxx_par), device);
 681
 682    if (!info) {
 683	    /* goto error path */
 684    }
 685
 686    par = info->par;
 687
 688    /*
 689     * Here we set the screen_base to the virtual memory address
 690     * for the framebuffer. Usually we obtain the resource address
 691     * from the bus layer and then translate it to virtual memory
 692     * space via ioremap. Consult ioport.h.
 693     */
 694    info->screen_base = framebuffer_virtual_memory;
 695    info->fbops = &xxxfb_ops;
 696    info->fix = xxxfb_fix;
 697    info->pseudo_palette = pseudo_palette; /* The pseudopalette is an
 698					    * 16-member array
 699					    */
 700    /*
 701     * Set up flags to indicate what sort of acceleration your
 702     * driver can provide (pan/wrap/copyarea/etc.) and whether it
 703     * is a module -- see FBINFO_* in include/linux/fb.h
 704     *
 705     * If your hardware can support any of the hardware accelerated functions
 706     * fbcon performance will improve if info->flags is set properly.
 707     *
 708     * FBINFO_HWACCEL_COPYAREA - hardware moves
 709     * FBINFO_HWACCEL_FILLRECT - hardware fills
 710     * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion
 711     * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis
 712     * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis
 713     * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled
 714     * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion
 715     * FBINFO_MISC_TILEBLITTING - hardware can do tile blits
 716     *
 717     * NOTE: These are for fbcon use only.
 718     */
 719    info->flags = 0;
 720
 721/********************* This stage is optional ******************************/
 722     /*
 723     * The struct pixmap is a scratch pad for the drawing functions. This
 724     * is where the monochrome bitmap is constructed by the higher layers
 725     * and then passed to the accelerator.  For drivers that uses
 726     * cfb_imageblit, you can skip this part.  For those that have a more
 727     * rigorous requirement, this stage is needed
 728     */
 729
 730    /* PIXMAP_SIZE should be small enough to optimize drawing, but not
 731     * large enough that memory is wasted.  A safe size is
 732     * (max_xres * max_font_height/8). max_xres is driver dependent,
 733     * max_font_height is 32.
 734     */
 735    info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL);
 736    if (!info->pixmap.addr) {
 737	    /* goto error */
 738    }
 739
 740    info->pixmap.size = PIXMAP_SIZE;
 741
 742    /*
 743     * FB_PIXMAP_SYSTEM - memory is in system ram
 744     * FB_PIXMAP_IO     - memory is iomapped
 745     * FB_PIXMAP_SYNC   - if set, will call fb_sync() per access to pixmap,
 746     *                    usually if FB_PIXMAP_IO is set.
 747     *
 748     * Currently, FB_PIXMAP_IO is unimplemented.
 749     */
 750    info->pixmap.flags = FB_PIXMAP_SYSTEM;
 751
 752    /*
 753     * scan_align is the number of padding for each scanline.  It is in bytes.
 754     * Thus for accelerators that need padding to the next u32, put 4 here.
 755     */
 756    info->pixmap.scan_align = 4;
 757
 758    /*
 759     * buf_align is the amount to be padded for the buffer. For example,
 760     * the i810fb needs a scan_align of 2 but expects it to be fed with
 761     * dwords, so a buf_align = 4 is required.
 762     */
 763    info->pixmap.buf_align = 4;
 764
 765    /* access_align is how many bits can be accessed from the framebuffer
 766     * ie. some epson cards allow 16-bit access only.  Most drivers will
 767     * be safe with u32 here.
 768     *
 769     * NOTE: This field is currently unused.
 770     */
 771    info->pixmap.access_align = 32;
 772/***************************** End optional stage ***************************/
 773
 774    /*
 775     * This should give a reasonable default video mode. The following is
 776     * done when we can set a video mode.
 777     */
 778    if (!mode_option)
 779	mode_option = "640x480@60";
 780
 781    retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8);
 782
 783    if (!retval || retval == 4)
 784	return -EINVAL;
 785
 786    /* This has to be done! */
 787    if (fb_alloc_cmap(&info->cmap, cmap_len, 0))
 788	return -ENOMEM;
 789
 790    /*
 791     * The following is done in the case of having hardware with a static
 792     * mode. If we are setting the mode ourselves we don't call this.
 793     */
 794    info->var = xxxfb_var;
 795
 796    /*
 797     * For drivers that can...
 798     */
 799    xxxfb_check_var(&info->var, info);
 800
 801    /*
 802     * Does a call to fb_set_par() before register_framebuffer needed?  This
 803     * will depend on you and the hardware.  If you are sure that your driver
 804     * is the only device in the system, a call to fb_set_par() is safe.
 805     *
 806     * Hardware in x86 systems has a VGA core.  Calling set_par() at this
 807     * point will corrupt the VGA console, so it might be safer to skip a
 808     * call to set_par here and just allow fbcon to do it for you.
 809     */
 810    /* xxxfb_set_par(info); */
 811
 812    if (register_framebuffer(info) < 0) {
 813	fb_dealloc_cmap(&info->cmap);
 814	return -EINVAL;
 815    }
 816    fb_info(info, "%s frame buffer device\n", info->fix.id);
 817    pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */
 818    return 0;
 819}
 820
 821    /*
 822     *  Cleanup
 823     */
 824/* static void xxxfb_remove(struct platform_device *pdev) */
 825static void xxxfb_remove(struct pci_dev *dev)
 826{
 827	struct fb_info *info = pci_get_drvdata(dev);
 828	/* or platform_get_drvdata(pdev); */
 829
 830	if (info) {
 831		unregister_framebuffer(info);
 832		fb_dealloc_cmap(&info->cmap);
 833		/* ... */
 834		framebuffer_release(info);
 835	}
 836}
 837
 838#ifdef CONFIG_PCI
 839#ifdef CONFIG_PM
 840/**
 841 *	xxxfb_suspend - Optional but recommended function. Suspend the device.
 842 *	@dev: PCI device
 843 *	@msg: the suspend event code.
 844 *
 845 *      See Documentation/driver-api/pm/devices.rst for more information
 846 */
 847static int xxxfb_suspend(struct device *dev)
 848{
 849	struct fb_info *info = dev_get_drvdata(dev);
 850	struct xxxfb_par *par = info->par;
 851
 852	/* suspend here */
 853	return 0;
 854}
 855
 856/**
 857 *	xxxfb_resume - Optional but recommended function. Resume the device.
 858 *	@dev: PCI device
 859 *
 860 *      See Documentation/driver-api/pm/devices.rst for more information
 861 */
 862static int xxxfb_resume(struct device *dev)
 863{
 864	struct fb_info *info = dev_get_drvdata(dev);
 865	struct xxxfb_par *par = info->par;
 866
 867	/* resume here */
 868	return 0;
 869}
 870#else
 871#define xxxfb_suspend NULL
 872#define xxxfb_resume NULL
 873#endif /* CONFIG_PM */
 874
 875static const struct pci_device_id xxxfb_id_table[] = {
 876	{ PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX,
 877	  PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16,
 878	  PCI_CLASS_MASK, 0 },
 879	{ 0, }
 880};
 881
 882static SIMPLE_DEV_PM_OPS(xxxfb_pm_ops, xxxfb_suspend, xxxfb_resume);
 883
 884/* For PCI drivers */
 885static struct pci_driver xxxfb_driver = {
 886	.name =		"xxxfb",
 887	.id_table =	xxxfb_id_table,
 888	.probe =	xxxfb_probe,
 889	.remove =	xxxfb_remove,
 890	.driver.pm =	xxxfb_pm_ops, /* optional but recommended */
 891};
 892
 893MODULE_DEVICE_TABLE(pci, xxxfb_id_table);
 894
 895static int __init xxxfb_init(void)
 896{
 897	/*
 898	 *  For kernel boot options (in 'video=xxxfb:<options>' format)
 899	 */
 900#ifndef MODULE
 901	char *option = NULL;
 902
 903	if (fb_get_options("xxxfb", &option))
 904		return -ENODEV;
 905	xxxfb_setup(option);
 906#endif
 907
 908	return pci_register_driver(&xxxfb_driver);
 909}
 910
 911static void __exit xxxfb_exit(void)
 912{
 913	pci_unregister_driver(&xxxfb_driver);
 914}
 915#else /* non PCI, platform drivers */
 916#include <linux/platform_device.h>
 917/* for platform devices */
 918
 919#ifdef CONFIG_PM
 920/**
 921 *	xxxfb_suspend - Optional but recommended function. Suspend the device.
 922 *	@dev: platform device
 923 *	@msg: the suspend event code.
 924 *
 925 *      See Documentation/driver-api/pm/devices.rst for more information
 926 */
 927static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg)
 928{
 929	struct fb_info *info = platform_get_drvdata(dev);
 930	struct xxxfb_par *par = info->par;
 931
 932	/* suspend here */
 933	return 0;
 934}
 935
 936/**
 937 *	xxxfb_resume - Optional but recommended function. Resume the device.
 938 *	@dev: platform device
 939 *
 940 *      See Documentation/driver-api/pm/devices.rst for more information
 941 */
 942static int xxxfb_resume(struct platform_dev *dev)
 943{
 944	struct fb_info *info = platform_get_drvdata(dev);
 945	struct xxxfb_par *par = info->par;
 946
 947	/* resume here */
 948	return 0;
 949}
 950#else
 951#define xxxfb_suspend NULL
 952#define xxxfb_resume NULL
 953#endif /* CONFIG_PM */
 954
 955static struct platform_device_driver xxxfb_driver = {
 956	.probe = xxxfb_probe,
 957	.remove = xxxfb_remove,
 958	.suspend = xxxfb_suspend, /* optional but recommended */
 959	.resume = xxxfb_resume,   /* optional but recommended */
 960	.driver = {
 961		.name = "xxxfb",
 962	},
 963};
 964
 965static struct platform_device *xxxfb_device;
 966
 967#ifndef MODULE
 968    /*
 969     *  Setup
 970     */
 971
 972/*
 973 * Only necessary if your driver takes special options,
 974 * otherwise we fall back on the generic fb_setup().
 975 */
 976static int __init xxxfb_setup(char *options)
 977{
 978    /* Parse user specified options (`video=xxxfb:') */
 979}
 980#endif /* MODULE */
 981
 982static int __init xxxfb_init(void)
 983{
 984	int ret;
 985	/*
 986	 *  For kernel boot options (in 'video=xxxfb:<options>' format)
 987	 */
 988#ifndef MODULE
 989	char *option = NULL;
 990#endif
 991
 992	if (fb_modesetting_disabled("xxxfb"))
 993		return -ENODEV;
 994
 995#ifndef MODULE
 996	if (fb_get_options("xxxfb", &option))
 997		return -ENODEV;
 998	xxxfb_setup(option);
 999#endif
1000	ret = platform_driver_register(&xxxfb_driver);
1001
1002	if (!ret) {
1003		xxxfb_device = platform_device_register_simple("xxxfb", 0,
1004								NULL, 0);
1005
1006		if (IS_ERR(xxxfb_device)) {
1007			platform_driver_unregister(&xxxfb_driver);
1008			ret = PTR_ERR(xxxfb_device);
1009		}
1010	}
1011
1012	return ret;
1013}
1014
1015static void __exit xxxfb_exit(void)
1016{
1017	platform_device_unregister(xxxfb_device);
1018	platform_driver_unregister(&xxxfb_driver);
1019}
1020#endif /* CONFIG_PCI */
1021
1022/* ------------------------------------------------------------------------- */
1023
1024
1025    /*
1026     *  Modularization
1027     */
1028
1029module_init(xxxfb_init);
1030module_exit(xxxfb_exit);
1031
1032MODULE_LICENSE("GPL");
~/ Read-only file preview.