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sidewinder.c

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linux-6.19.14/drivers/input/joystick/sidewinder.c C
  1// SPDX-License-Identifier: GPL-2.0-or-later
  2/*
  3 *  Copyright (c) 1998-2005 Vojtech Pavlik
  4 */
  5
  6/*
  7 * Microsoft SideWinder joystick family driver for Linux
  8 */
  9
 10#include <linux/delay.h>
 11#include <linux/kernel.h>
 12#include <linux/module.h>
 13#include <linux/slab.h>
 14#include <linux/input.h>
 15#include <linux/gameport.h>
 16#include <linux/jiffies.h>
 17#include <linux/string_choices.h>
 18
 19#define DRIVER_DESC	"Microsoft SideWinder joystick family driver"
 20
 21MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 22MODULE_DESCRIPTION(DRIVER_DESC);
 23MODULE_LICENSE("GPL");
 24
 25/*
 26 * These are really magic values. Changing them can make a problem go away,
 27 * as well as break everything.
 28 */
 29
 30#undef SW_DEBUG
 31#undef SW_DEBUG_DATA
 32
 33#define SW_START	600	/* The time we wait for the first bit [600 us] */
 34#define SW_STROBE	60	/* Max time per bit [60 us] */
 35#define SW_TIMEOUT	6	/* Wait for everything to settle [6 ms] */
 36#define SW_KICK		45	/* Wait after A0 fall till kick [45 us] */
 37#define SW_END		8	/* Number of bits before end of packet to kick */
 38#define SW_FAIL		16	/* Number of packet read errors to fail and reinitialize */
 39#define SW_BAD		2	/* Number of packet read errors to switch off 3d Pro optimization */
 40#define SW_OK		64	/* Number of packet read successes to switch optimization back on */
 41#define SW_LENGTH	512	/* Max number of bits in a packet */
 42
 43#ifdef SW_DEBUG
 44#define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
 45#else
 46#define dbg(format, arg...) do {} while (0)
 47#endif
 48
 49/*
 50 * SideWinder joystick types ...
 51 */
 52
 53#define SW_ID_3DP	0
 54#define SW_ID_GP	1
 55#define SW_ID_PP	2
 56#define SW_ID_FFP	3
 57#define SW_ID_FSP	4
 58#define SW_ID_FFW	5
 59
 60/*
 61 * Names, buttons, axes ...
 62 */
 63
 64static char *sw_name[] = {	"3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
 65				"Force Feedback Wheel" };
 66
 67static char sw_abs[][7] = {
 68	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
 69	{ ABS_X, ABS_Y },
 70	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
 71	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
 72	{ ABS_X, ABS_Y,         ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
 73	{ ABS_RX, ABS_RUDDER,   ABS_THROTTLE }};
 74
 75static char sw_bit[][7] = {
 76	{ 10, 10,  9, 10,  1,  1 },
 77	{  1,  1                 },
 78	{ 10, 10,  6,  7,  1,  1 },
 79	{ 10, 10,  6,  7,  1,  1 },
 80	{ 10, 10,  6,  1,  1     },
 81	{ 10,  7,  7,  1,  1     }};
 82
 83static short sw_btn[][12] = {
 84	{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE },
 85	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE },
 86	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
 87	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
 88	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT },
 89	{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }};
 90
 91static struct {
 92	int x;
 93	int y;
 94} sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
 95
 96struct sw {
 97	struct gameport *gameport;
 98	struct input_dev *dev[4];
 99	char name[64];
100	char phys[4][32];
101	int length;
102	int type;
103	int bits;
104	int number;
105	int fail;
106	int ok;
107	int reads;
108	int bads;
109};
110
111/*
112 * sw_read_packet() is a function which reads either a data packet, or an
113 * identification packet from a SideWinder joystick. The protocol is very,
114 * very, very braindamaged. Microsoft patented it in US patent #5628686.
115 */
116
117static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id)
118{
119	unsigned long flags;
120	int timeout, bitout, sched, i, kick, start, strobe;
121	unsigned char pending, u, v;
122
123	i = -id;						/* Don't care about data, only want ID */
124	timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */
125	kick = id ? gameport_time(gameport, SW_KICK) : 0;	/* Set up kick timeout for ID packet */
126	start = gameport_time(gameport, SW_START);
127	strobe = gameport_time(gameport, SW_STROBE);
128	bitout = start;
129	pending = 0;
130	sched = 0;
131
132        local_irq_save(flags);					/* Quiet, please */
133
134	gameport_trigger(gameport);				/* Trigger */
135	v = gameport_read(gameport);
136
137	do {
138		bitout--;
139		u = v;
140		v = gameport_read(gameport);
141	} while (!(~v & u & 0x10) && (bitout > 0));		/* Wait for first falling edge on clock */
142
143	if (bitout > 0)
144		bitout = strobe;				/* Extend time if not timed out */
145
146	while ((timeout > 0 || bitout > 0) && (i < length)) {
147
148		timeout--;
149		bitout--;					/* Decrement timers */
150		sched--;
151
152		u = v;
153		v = gameport_read(gameport);
154
155		if ((~u & v & 0x10) && (bitout > 0)) {		/* Rising edge on clock - data bit */
156			if (i >= 0)				/* Want this data */
157				buf[i] = v >> 5;		/* Store it */
158			i++;					/* Advance index */
159			bitout = strobe;			/* Extend timeout for next bit */
160		}
161
162		if (kick && (~v & u & 0x01)) {			/* Falling edge on axis 0 */
163			sched = kick;				/* Schedule second trigger */
164			kick = 0;				/* Don't schedule next time on falling edge */
165			pending = 1;				/* Mark schedule */
166		}
167
168		if (pending && sched < 0 && (i > -SW_END)) {	/* Second trigger time */
169			gameport_trigger(gameport);		/* Trigger */
170			bitout = start;				/* Long bit timeout */
171			pending = 0;				/* Unmark schedule */
172			timeout = 0;				/* Switch from global to bit timeouts */
173		}
174	}
175
176	local_irq_restore(flags);					/* Done - relax */
177
178#ifdef SW_DEBUG_DATA
179	{
180		int j;
181		printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i);
182		for (j = 0; j < i; j++) printk("%d", buf[j]);
183		printk("]\n");
184	}
185#endif
186
187	return i;
188}
189
190/*
191 * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64.
192 * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
193 * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
194 * is number of bits per triplet.
195 */
196
197#define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
198
199static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits)
200{
201	__u64 data = 0;
202	int tri = pos % bits;						/* Start position */
203	int i   = pos / bits;
204	int bit = 0;
205
206	while (num--) {
207		data |= (__u64)((buf[i] >> tri++) & 1) << bit++;	/* Transfer bit */
208		if (tri == bits) {
209			i++;						/* Next triplet */
210			tri = 0;
211		}
212	}
213
214	return data;
215}
216
217/*
218 * sw_init_digital() initializes a SideWinder 3D Pro joystick
219 * into digital mode.
220 */
221
222static void sw_init_digital(struct gameport *gameport)
223{
224	static const int seq[] = { 140, 140+725, 140+300, 0 };
225	unsigned long flags;
226	int i, t;
227
228        local_irq_save(flags);
229
230	i = 0;
231        do {
232                gameport_trigger(gameport);			/* Trigger */
233		t = gameport_time(gameport, SW_TIMEOUT * 1000);
234		while ((gameport_read(gameport) & 1) && t) t--;	/* Wait for axis to fall back to 0 */
235                udelay(seq[i]);					/* Delay magic time */
236        } while (seq[++i]);
237
238	gameport_trigger(gameport);				/* Last trigger */
239
240	local_irq_restore(flags);
241}
242
243/*
244 * sw_parity() computes parity of __u64
245 */
246
247static int sw_parity(__u64 t)
248{
249	int x = t ^ (t >> 32);
250
251	x ^= x >> 16;
252	x ^= x >> 8;
253	x ^= x >> 4;
254	x ^= x >> 2;
255	x ^= x >> 1;
256	return x & 1;
257}
258
259/*
260 * sw_ccheck() checks synchronization bits and computes checksum of nibbles.
261 */
262
263static int sw_check(__u64 t)
264{
265	unsigned char sum = 0;
266
267	if ((t & 0x8080808080808080ULL) ^ 0x80)			/* Sync */
268		return -1;
269
270	while (t) {						/* Sum */
271		sum += t & 0xf;
272		t >>= 4;
273	}
274
275	return sum & 0xf;
276}
277
278/*
279 * sw_parse() analyzes SideWinder joystick data, and writes the results into
280 * the axes and buttons arrays.
281 */
282
283static int sw_parse(unsigned char *buf, struct sw *sw)
284{
285	int hat, i, j;
286	struct input_dev *dev;
287
288	switch (sw->type) {
289
290		case SW_ID_3DP:
291
292			if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8)
293				return -1;
294
295			dev = sw->dev[0];
296
297			input_report_abs(dev, ABS_X,        (GB( 3,3) << 7) | GB(16,7));
298			input_report_abs(dev, ABS_Y,        (GB( 0,3) << 7) | GB(24,7));
299			input_report_abs(dev, ABS_RZ,       (GB(35,2) << 7) | GB(40,7));
300			input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7));
301
302			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
303			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
304
305			for (j = 0; j < 7; j++)
306				input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1));
307
308			input_report_key(dev, BTN_BASE4, !GB(38,1));
309			input_report_key(dev, BTN_BASE5, !GB(37,1));
310
311			input_sync(dev);
312
313			return 0;
314
315		case SW_ID_GP:
316
317			for (i = 0; i < sw->number; i ++) {
318
319				if (sw_parity(GB(i*15,15)))
320					return -1;
321
322				input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1));
323				input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1));
324
325				for (j = 0; j < 10; j++)
326					input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1));
327
328				input_sync(sw->dev[i]);
329			}
330
331			return 0;
332
333		case SW_ID_PP:
334		case SW_ID_FFP:
335
336			if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8)
337				return -1;
338
339			dev = sw->dev[0];
340			input_report_abs(dev, ABS_X,        GB( 9,10));
341			input_report_abs(dev, ABS_Y,        GB(19,10));
342			input_report_abs(dev, ABS_RZ,       GB(36, 6));
343			input_report_abs(dev, ABS_THROTTLE, GB(29, 7));
344
345			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
346			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
347
348			for (j = 0; j < 9; j++)
349				input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1));
350
351			input_sync(dev);
352
353			return 0;
354
355		case SW_ID_FSP:
356
357			if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8)
358				return -1;
359
360			dev = sw->dev[0];
361			input_report_abs(dev, ABS_X,        GB( 0,10));
362			input_report_abs(dev, ABS_Y,        GB(16,10));
363			input_report_abs(dev, ABS_THROTTLE, GB(32, 6));
364
365			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
366			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
367
368			for (j = 0; j < 6; j++)
369				input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1));
370
371			input_report_key(dev, BTN_TR,     !GB(26,1));
372			input_report_key(dev, BTN_START,  !GB(27,1));
373			input_report_key(dev, BTN_MODE,   !GB(38,1));
374			input_report_key(dev, BTN_SELECT, !GB(39,1));
375
376			input_sync(dev);
377
378			return 0;
379
380		case SW_ID_FFW:
381
382			if (!sw_parity(GB(0,33)))
383				return -1;
384
385			dev = sw->dev[0];
386			input_report_abs(dev, ABS_RX,       GB( 0,10));
387			input_report_abs(dev, ABS_RUDDER,   GB(10, 6));
388			input_report_abs(dev, ABS_THROTTLE, GB(16, 6));
389
390			for (j = 0; j < 8; j++)
391				input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1));
392
393			input_sync(dev);
394
395			return 0;
396	}
397
398	return -1;
399}
400
401/*
402 * sw_read() reads SideWinder joystick data, and reinitializes
403 * the joystick in case of persistent problems. This is the function that is
404 * called from the generic code to poll the joystick.
405 */
406
407static int sw_read(struct sw *sw)
408{
409	unsigned char buf[SW_LENGTH];
410	int i;
411
412	i = sw_read_packet(sw->gameport, buf, sw->length, 0);
413
414	if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) {		/* Broken packet, try to fix */
415
416		if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) {		/* Last init failed, 1 bit mode */
417			printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s"
418				" - going to reinitialize.\n", sw->gameport->phys);
419			sw->fail = SW_FAIL;					/* Reinitialize */
420			i = 128;						/* Bogus value */
421		}
422
423		if (i < 66 && GB(0,64) == GB(i*3-66,64))			/* 1 == 3 */
424			i = 66;							/* Everything is fine */
425
426		if (i < 66 && GB(0,64) == GB(66,64))				/* 1 == 2 */
427			i = 66;							/* Everything is fine */
428
429		if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) {		/* 2 == 3 */
430			memmove(buf, buf + i - 22, 22);				/* Move data */
431			i = 66;							/* Carry on */
432		}
433	}
434
435	if (i == sw->length && !sw_parse(buf, sw)) {				/* Parse data */
436
437		sw->fail = 0;
438		sw->ok++;
439
440		if (sw->type == SW_ID_3DP && sw->length == 66			/* Many packets OK */
441			&& sw->ok > SW_OK) {
442
443			printk(KERN_INFO "sidewinder.c: No more trouble on %s"
444				" - enabling optimization again.\n", sw->gameport->phys);
445			sw->length = 22;
446		}
447
448		return 0;
449	}
450
451	sw->ok = 0;
452	sw->fail++;
453
454	if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) {	/* Consecutive bad packets */
455
456		printk(KERN_INFO "sidewinder.c: Many bit errors on %s"
457			" - disabling optimization.\n", sw->gameport->phys);
458		sw->length = 66;
459	}
460
461	if (sw->fail < SW_FAIL)
462		return -1;							/* Not enough, don't reinitialize yet */
463
464	printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s"
465		" - reinitializing joystick.\n", sw->gameport->phys);
466
467	if (!i && sw->type == SW_ID_3DP) {					/* 3D Pro can be in analog mode */
468		mdelay(3 * SW_TIMEOUT);
469		sw_init_digital(sw->gameport);
470	}
471
472	mdelay(SW_TIMEOUT);
473	i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0);			/* Read normal data packet */
474	mdelay(SW_TIMEOUT);
475	sw_read_packet(sw->gameport, buf, SW_LENGTH, i);			/* Read ID packet, this initializes the stick */
476
477	sw->fail = SW_FAIL;
478
479	return -1;
480}
481
482static void sw_poll(struct gameport *gameport)
483{
484	struct sw *sw = gameport_get_drvdata(gameport);
485
486	sw->reads++;
487	if (sw_read(sw))
488		sw->bads++;
489}
490
491static int sw_open(struct input_dev *dev)
492{
493	struct sw *sw = input_get_drvdata(dev);
494
495	gameport_start_polling(sw->gameport);
496	return 0;
497}
498
499static void sw_close(struct input_dev *dev)
500{
501	struct sw *sw = input_get_drvdata(dev);
502
503	gameport_stop_polling(sw->gameport);
504}
505
506/*
507 * sw_print_packet() prints the contents of a SideWinder packet.
508 */
509
510static void sw_print_packet(char *name, int length, unsigned char *buf, char bits)
511{
512	int i;
513
514	printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length);
515	for (i = (((length + 3) >> 2) - 1); i >= 0; i--)
516		printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits));
517	printk("]\n");
518}
519
520/*
521 * sw_3dp_id() translates the 3DP id into a human legible string.
522 * Unfortunately I don't know how to do this for the other SW types.
523 */
524
525static void sw_3dp_id(unsigned char *buf, char *comment, size_t size)
526{
527	int i;
528	char pnp[8], rev[9];
529
530	for (i = 0; i < 7; i++)						/* ASCII PnP ID */
531		pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1);
532
533	for (i = 0; i < 8; i++)						/* ASCII firmware revision */
534		rev[i] = sw_get_bits(buf, 88+8*i, 8, 1);
535
536	pnp[7] = rev[8] = 0;
537
538	snprintf(comment, size, " [PnP %d.%02d id %s rev %s]",
539		(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |		/* Two 6-bit values */
540			sw_get_bits(buf, 16, 6, 1)) / 100,
541		(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
542			sw_get_bits(buf, 16, 6, 1)) % 100,
543		 pnp, rev);
544}
545
546/*
547 * sw_guess_mode() checks the upper two button bits for toggling -
548 * indication of that the joystick is in 3-bit mode. This is documented
549 * behavior for 3DP ID packet, and for example the FSP does this in
550 * normal packets instead. Fun ...
551 */
552
553static int sw_guess_mode(unsigned char *buf, int len)
554{
555	int i;
556	unsigned char xor = 0;
557
558	for (i = 1; i < len; i++)
559		xor |= (buf[i - 1] ^ buf[i]) & 6;
560
561	return !!xor * 2 + 1;
562}
563
564/*
565 * sw_connect() probes for SideWinder type joysticks.
566 */
567
568static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
569{
570	struct sw *sw;
571	struct input_dev *input_dev;
572	int i, j, k, l;
573	int err = 0;
574	unsigned char *buf = NULL;	/* [SW_LENGTH] */
575	unsigned char *idbuf = NULL;	/* [SW_LENGTH] */
576	unsigned char m = 1;
577	char comment[40];
578
579	comment[0] = 0;
580
581	sw = kzalloc(sizeof(*sw), GFP_KERNEL);
582	buf = kmalloc(SW_LENGTH, GFP_KERNEL);
583	idbuf = kmalloc(SW_LENGTH, GFP_KERNEL);
584	if (!sw || !buf || !idbuf) {
585		err = -ENOMEM;
586		goto fail1;
587	}
588
589	sw->gameport = gameport;
590
591	gameport_set_drvdata(gameport, sw);
592
593	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
594	if (err)
595		goto fail1;
596
597	dbg("Init 0: Opened %s, io %#x, speed %d",
598		gameport->phys, gameport->io, gameport->speed);
599
600	i = sw_read_packet(gameport, buf, SW_LENGTH, 0);		/* Read normal packet */
601	msleep(SW_TIMEOUT);
602	dbg("Init 1: Mode %d. Length %d.", m , i);
603
604	if (!i) {							/* No data. 3d Pro analog mode? */
605		sw_init_digital(gameport);				/* Switch to digital */
606		msleep(SW_TIMEOUT);
607		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */
608		msleep(SW_TIMEOUT);
609		dbg("Init 1b: Length %d.", i);
610		if (!i) {						/* No data -> FAIL */
611			err = -ENODEV;
612			goto fail2;
613		}
614	}
615
616	j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);		/* Read ID. This initializes the stick */
617	m |= sw_guess_mode(idbuf, j);					/* ID packet should carry mode info [3DP] */
618	dbg("Init 2: Mode %d. ID Length %d.", m, j);
619
620	if (j <= 0) {							/* Read ID failed. Happens in 1-bit mode on PP */
621		msleep(SW_TIMEOUT);
622		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */
623		m |= sw_guess_mode(buf, i);
624		dbg("Init 2b: Mode %d. Length %d.", m, i);
625		if (!i) {
626			err = -ENODEV;
627			goto fail2;
628		}
629		msleep(SW_TIMEOUT);
630		j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);	/* Retry reading ID */
631		dbg("Init 2c: ID Length %d.", j);
632	}
633
634	sw->type = -1;
635	k = SW_FAIL;							/* Try SW_FAIL times */
636	l = 0;
637
638	do {
639		k--;
640		msleep(SW_TIMEOUT);
641		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Read data packet */
642		dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);
643
644		if (i > l) {						/* Longer? As we can only lose bits, it makes */
645									/* no sense to try detection for a packet shorter */
646			l = i;						/* than the previous one */
647
648			sw->number = 1;
649			sw->gameport = gameport;
650			sw->length = i;
651			sw->bits = m;
652
653			dbg("Init 3a: Case %d.\n", i * m);
654
655			switch (i * m) {
656				case 60:
657					sw->number++;
658					fallthrough;
659				case 45:				/* Ambiguous packet length */
660					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
661					fallthrough;
662				case 43:
663						sw->type = SW_ID_FSP;
664						break;
665					}
666					sw->number++;
667					fallthrough;
668				case 30:
669					sw->number++;
670					fallthrough;
671				case 15:
672					sw->type = SW_ID_GP;
673					break;
674				case 33:
675				case 31:
676					sw->type = SW_ID_FFW;
677					break;
678				case 48:				/* Ambiguous */
679					if (j == 14) {			/* ID length 14*3 -> FFP */
680						sw->type = SW_ID_FFP;
681						sprintf(comment, " [AC %s]", str_off_on(sw_get_bits(idbuf,38,1,3)));
682					} else
683						sw->type = SW_ID_PP;
684					break;
685				case 66:
686					sw->bits = 3;
687					fallthrough;
688				case 198:
689					sw->length = 22;
690					fallthrough;
691				case 64:
692					sw->type = SW_ID_3DP;
693					if (j == 160)
694						sw_3dp_id(idbuf, comment, sizeof(comment));
695					break;
696			}
697		}
698
699	} while (k && sw->type == -1);
700
701	if (sw->type == -1) {
702		printk(KERN_WARNING "sidewinder.c: unknown joystick device detected "
703			"on %s, contact <vojtech@ucw.cz>\n", gameport->phys);
704		sw_print_packet("ID", j * 3, idbuf, 3);
705		sw_print_packet("Data", i * m, buf, m);
706		err = -ENODEV;
707		goto fail2;
708	}
709
710#ifdef SW_DEBUG
711	sw_print_packet("ID", j * 3, idbuf, 3);
712	sw_print_packet("Data", i * m, buf, m);
713#endif
714
715	gameport_set_poll_handler(gameport, sw_poll);
716	gameport_set_poll_interval(gameport, 20);
717
718	k = i;
719	l = j;
720
721	for (i = 0; i < sw->number; i++) {
722		int bits, code;
723
724		snprintf(sw->name, sizeof(sw->name),
725			 "Microsoft SideWinder %s", sw_name[sw->type]);
726		snprintf(sw->phys[i], sizeof(sw->phys[i]),
727			 "%s/input%d", gameport->phys, i);
728
729		sw->dev[i] = input_dev = input_allocate_device();
730		if (!input_dev) {
731			err = -ENOMEM;
732			goto fail3;
733		}
734
735		input_dev->name = sw->name;
736		input_dev->phys = sw->phys[i];
737		input_dev->id.bustype = BUS_GAMEPORT;
738		input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT;
739		input_dev->id.product = sw->type;
740		input_dev->id.version = 0x0100;
741		input_dev->dev.parent = &gameport->dev;
742
743		input_set_drvdata(input_dev, sw);
744
745		input_dev->open = sw_open;
746		input_dev->close = sw_close;
747
748		input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
749
750		for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
751			int min, max, fuzz, flat;
752
753			code = sw_abs[sw->type][j];
754			min = bits == 1 ? -1 : 0;
755			max = (1 << bits) - 1;
756			fuzz = (bits >> 1) >= 2 ? 1 << ((bits >> 1) - 2) : 0;
757			flat = code == ABS_THROTTLE || bits < 5 ?
758				0 : 1 << (bits - 5);
759
760			input_set_abs_params(input_dev, code,
761					     min, max, fuzz, flat);
762		}
763
764		for (j = 0; (code = sw_btn[sw->type][j]); j++)
765			__set_bit(code, input_dev->keybit);
766
767		dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
768
769		err = input_register_device(sw->dev[i]);
770		if (err)
771			goto fail4;
772	}
773
774 out:	kfree(buf);
775	kfree(idbuf);
776
777	return err;
778
779 fail4:	input_free_device(sw->dev[i]);
780 fail3:	while (--i >= 0)
781		input_unregister_device(sw->dev[i]);
782 fail2:	gameport_close(gameport);
783 fail1:	gameport_set_drvdata(gameport, NULL);
784	kfree(sw);
785	goto out;
786}
787
788static void sw_disconnect(struct gameport *gameport)
789{
790	struct sw *sw = gameport_get_drvdata(gameport);
791	int i;
792
793	for (i = 0; i < sw->number; i++)
794		input_unregister_device(sw->dev[i]);
795	gameport_close(gameport);
796	gameport_set_drvdata(gameport, NULL);
797	kfree(sw);
798}
799
800static struct gameport_driver sw_drv = {
801	.driver		= {
802		.name	= "sidewinder",
803		.owner	= THIS_MODULE,
804	},
805	.description	= DRIVER_DESC,
806	.connect	= sw_connect,
807	.disconnect	= sw_disconnect,
808};
809
810module_gameport_driver(sw_drv);
~/ Read-only file preview.