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v3d_sched.c

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linux-6.19.14/drivers/gpu/drm/v3d/v3d_sched.c C
  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2018 Broadcom */
  3
  4/**
  5 * DOC: Broadcom V3D scheduling
  6 *
  7 * The shared DRM GPU scheduler is used to coordinate submitting jobs
  8 * to the hardware. Each DRM fd (roughly a client process) gets its
  9 * own scheduler entity, which will process jobs in order. The GPU
 10 * scheduler will schedule the clients with a FIFO scheduling algorithm.
 11 *
 12 * For simplicity, and in order to keep latency low for interactive
 13 * jobs when bulk background jobs are queued up, we submit a new job
 14 * to the HW only when it has completed the last one, instead of
 15 * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
 16 * `drm_sched_job_add_dependency()` to manage the dependency between bin
 17 * and render, instead of having the clients submit jobs using the HW's
 18 * semaphores to interlock between them.
 19 */
 20
 21#include <linux/sched/clock.h>
 22#include <linux/kthread.h>
 23
 24#include <drm/drm_print.h>
 25#include <drm/drm_syncobj.h>
 26
 27#include "v3d_drv.h"
 28#include "v3d_regs.h"
 29#include "v3d_trace.h"
 30
 31#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
 32
 33static struct v3d_job *
 34to_v3d_job(struct drm_sched_job *sched_job)
 35{
 36	return container_of(sched_job, struct v3d_job, base);
 37}
 38
 39static struct v3d_bin_job *
 40to_bin_job(struct drm_sched_job *sched_job)
 41{
 42	return container_of(sched_job, struct v3d_bin_job, base.base);
 43}
 44
 45static struct v3d_render_job *
 46to_render_job(struct drm_sched_job *sched_job)
 47{
 48	return container_of(sched_job, struct v3d_render_job, base.base);
 49}
 50
 51static struct v3d_tfu_job *
 52to_tfu_job(struct drm_sched_job *sched_job)
 53{
 54	return container_of(sched_job, struct v3d_tfu_job, base.base);
 55}
 56
 57static struct v3d_csd_job *
 58to_csd_job(struct drm_sched_job *sched_job)
 59{
 60	return container_of(sched_job, struct v3d_csd_job, base.base);
 61}
 62
 63static struct v3d_cpu_job *
 64to_cpu_job(struct drm_sched_job *sched_job)
 65{
 66	return container_of(sched_job, struct v3d_cpu_job, base.base);
 67}
 68
 69static void
 70v3d_sched_job_free(struct drm_sched_job *sched_job)
 71{
 72	struct v3d_job *job = to_v3d_job(sched_job);
 73
 74	v3d_job_cleanup(job);
 75}
 76
 77void
 78v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
 79			      unsigned int count)
 80{
 81	if (query_info->queries) {
 82		unsigned int i;
 83
 84		for (i = 0; i < count; i++)
 85			drm_syncobj_put(query_info->queries[i].syncobj);
 86
 87		kvfree(query_info->queries);
 88	}
 89}
 90
 91void
 92v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
 93				unsigned int count)
 94{
 95	if (query_info->queries) {
 96		unsigned int i;
 97
 98		for (i = 0; i < count; i++) {
 99			drm_syncobj_put(query_info->queries[i].syncobj);
100			kvfree(query_info->queries[i].kperfmon_ids);
101		}
102
103		kvfree(query_info->queries);
104	}
105}
106
107static void
108v3d_cpu_job_free(struct drm_sched_job *sched_job)
109{
110	struct v3d_cpu_job *job = to_cpu_job(sched_job);
111
112	v3d_timestamp_query_info_free(&job->timestamp_query,
113				      job->timestamp_query.count);
114
115	v3d_performance_query_info_free(&job->performance_query,
116					job->performance_query.count);
117
118	v3d_job_cleanup(&job->base);
119}
120
121static void
122v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
123{
124	struct v3d_perfmon *perfmon = v3d->global_perfmon;
125
126	if (!perfmon)
127		perfmon = job->perfmon;
128
129	if (perfmon == v3d->active_perfmon)
130		return;
131
132	if (perfmon != v3d->active_perfmon)
133		v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
134
135	if (perfmon && v3d->active_perfmon != perfmon)
136		v3d_perfmon_start(v3d, perfmon);
137}
138
139static void
140v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
141{
142	struct v3d_dev *v3d = job->v3d;
143	struct v3d_file_priv *file = job->file_priv;
144	struct v3d_stats *global_stats = &v3d->queue[queue].stats;
145	struct v3d_stats *local_stats = &file->stats[queue];
146	u64 now = local_clock();
147	unsigned long flags;
148
149	/*
150	 * We only need to disable local interrupts to appease lockdep who
151	 * otherwise would think v3d_job_start_stats vs v3d_stats_update has an
152	 * unsafe in-irq vs no-irq-off usage problem. This is a false positive
153	 * because all the locks are per queue and stats type, and all jobs are
154	 * completely one at a time serialised. More specifically:
155	 *
156	 * 1. Locks for GPU queues are updated from interrupt handlers under a
157	 *    spin lock and started here with preemption disabled.
158	 *
159	 * 2. Locks for CPU queues are updated from the worker with preemption
160	 *    disabled and equally started here with preemption disabled.
161	 *
162	 * Therefore both are consistent.
163	 *
164	 * 3. Because next job can only be queued after the previous one has
165	 *    been signaled, and locks are per queue, there is also no scope for
166	 *    the start part to race with the update part.
167	 */
168	if (IS_ENABLED(CONFIG_LOCKDEP))
169		local_irq_save(flags);
170	else
171		preempt_disable();
172
173	write_seqcount_begin(&local_stats->lock);
174	local_stats->start_ns = now;
175	write_seqcount_end(&local_stats->lock);
176
177	write_seqcount_begin(&global_stats->lock);
178	global_stats->start_ns = now;
179	write_seqcount_end(&global_stats->lock);
180
181	if (IS_ENABLED(CONFIG_LOCKDEP))
182		local_irq_restore(flags);
183	else
184		preempt_enable();
185}
186
187static void
188v3d_stats_update(struct v3d_stats *stats, u64 now)
189{
190	write_seqcount_begin(&stats->lock);
191	stats->enabled_ns += now - stats->start_ns;
192	stats->jobs_completed++;
193	stats->start_ns = 0;
194	write_seqcount_end(&stats->lock);
195}
196
197void
198v3d_job_update_stats(struct v3d_job *job, enum v3d_queue q)
199{
200	struct v3d_dev *v3d = job->v3d;
201	struct v3d_queue_state *queue = &v3d->queue[q];
202	struct v3d_stats *global_stats = &queue->stats;
203	u64 now = local_clock();
204	unsigned long flags;
205
206	/* See comment in v3d_job_start_stats() */
207	if (IS_ENABLED(CONFIG_LOCKDEP))
208		local_irq_save(flags);
209	else
210		preempt_disable();
211
212	/* Don't update the local stats if the file context has already closed */
213	spin_lock(&queue->queue_lock);
214	if (job->file_priv)
215		v3d_stats_update(&job->file_priv->stats[q], now);
216	spin_unlock(&queue->queue_lock);
217
218	v3d_stats_update(global_stats, now);
219
220	if (IS_ENABLED(CONFIG_LOCKDEP))
221		local_irq_restore(flags);
222	else
223		preempt_enable();
224}
225
226static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
227{
228	struct v3d_bin_job *job = to_bin_job(sched_job);
229	struct v3d_dev *v3d = job->base.v3d;
230	struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
231	struct drm_device *dev = &v3d->drm;
232	struct dma_fence *fence;
233	unsigned long irqflags;
234
235	if (unlikely(job->base.base.s_fence->finished.error)) {
236		spin_lock_irqsave(&queue->queue_lock, irqflags);
237		queue->active_job = NULL;
238		spin_unlock_irqrestore(&queue->queue_lock, irqflags);
239		return NULL;
240	}
241
242	/* Lock required around bin_job update vs
243	 * v3d_overflow_mem_work().
244	 */
245	spin_lock_irqsave(&queue->queue_lock, irqflags);
246	queue->active_job = &job->base;
247	/* Clear out the overflow allocation, so we don't
248	 * reuse the overflow attached to a previous job.
249	 */
250	V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
251	spin_unlock_irqrestore(&queue->queue_lock, irqflags);
252
253	v3d_invalidate_caches(v3d);
254
255	fence = v3d_fence_create(v3d, V3D_BIN);
256	if (IS_ERR(fence))
257		return NULL;
258
259	if (job->base.irq_fence)
260		dma_fence_put(job->base.irq_fence);
261	job->base.irq_fence = dma_fence_get(fence);
262
263	trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
264			    job->start, job->end);
265
266	v3d_job_start_stats(&job->base, V3D_BIN);
267	v3d_switch_perfmon(v3d, &job->base);
268
269	/* Set the current and end address of the control list.
270	 * Writing the end register is what starts the job.
271	 */
272	if (job->qma) {
273		V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
274		V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
275	}
276	if (job->qts) {
277		V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
278			       V3D_CLE_CT0QTS_ENABLE |
279			       job->qts);
280	}
281	V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
282	V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
283
284	return fence;
285}
286
287static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
288{
289	struct v3d_render_job *job = to_render_job(sched_job);
290	struct v3d_dev *v3d = job->base.v3d;
291	struct drm_device *dev = &v3d->drm;
292	struct dma_fence *fence;
293
294	if (unlikely(job->base.base.s_fence->finished.error)) {
295		v3d->queue[V3D_RENDER].active_job = NULL;
296		return NULL;
297	}
298
299	v3d->queue[V3D_RENDER].active_job = &job->base;
300
301	/* Can we avoid this flush?  We need to be careful of
302	 * scheduling, though -- imagine job0 rendering to texture and
303	 * job1 reading, and them being executed as bin0, bin1,
304	 * render0, render1, so that render1's flush at bin time
305	 * wasn't enough.
306	 */
307	v3d_invalidate_caches(v3d);
308
309	fence = v3d_fence_create(v3d, V3D_RENDER);
310	if (IS_ERR(fence))
311		return NULL;
312
313	if (job->base.irq_fence)
314		dma_fence_put(job->base.irq_fence);
315	job->base.irq_fence = dma_fence_get(fence);
316
317	trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
318			    job->start, job->end);
319
320	v3d_job_start_stats(&job->base, V3D_RENDER);
321	v3d_switch_perfmon(v3d, &job->base);
322
323	/* XXX: Set the QCFG */
324
325	/* Set the current and end address of the control list.
326	 * Writing the end register is what starts the job.
327	 */
328	V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
329	V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
330
331	return fence;
332}
333
334static struct dma_fence *
335v3d_tfu_job_run(struct drm_sched_job *sched_job)
336{
337	struct v3d_tfu_job *job = to_tfu_job(sched_job);
338	struct v3d_dev *v3d = job->base.v3d;
339	struct drm_device *dev = &v3d->drm;
340	struct dma_fence *fence;
341
342	if (unlikely(job->base.base.s_fence->finished.error)) {
343		v3d->queue[V3D_TFU].active_job = NULL;
344		return NULL;
345	}
346
347	v3d->queue[V3D_TFU].active_job = &job->base;
348
349	fence = v3d_fence_create(v3d, V3D_TFU);
350	if (IS_ERR(fence))
351		return NULL;
352
353	if (job->base.irq_fence)
354		dma_fence_put(job->base.irq_fence);
355	job->base.irq_fence = dma_fence_get(fence);
356
357	trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
358
359	v3d_job_start_stats(&job->base, V3D_TFU);
360
361	V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
362	V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
363	V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
364	V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
365	V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
366	if (v3d->ver >= V3D_GEN_71)
367		V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
368	V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
369	V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
370	if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
371		V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
372		V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
373		V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
374	}
375	/* ICFG kicks off the job. */
376	V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
377
378	return fence;
379}
380
381static struct dma_fence *
382v3d_csd_job_run(struct drm_sched_job *sched_job)
383{
384	struct v3d_csd_job *job = to_csd_job(sched_job);
385	struct v3d_dev *v3d = job->base.v3d;
386	struct drm_device *dev = &v3d->drm;
387	struct dma_fence *fence;
388	int i, csd_cfg0_reg;
389
390	if (unlikely(job->base.base.s_fence->finished.error)) {
391		v3d->queue[V3D_CSD].active_job = NULL;
392		return NULL;
393	}
394
395	v3d->queue[V3D_CSD].active_job = &job->base;
396
397	v3d_invalidate_caches(v3d);
398
399	fence = v3d_fence_create(v3d, V3D_CSD);
400	if (IS_ERR(fence))
401		return NULL;
402
403	if (job->base.irq_fence)
404		dma_fence_put(job->base.irq_fence);
405	job->base.irq_fence = dma_fence_get(fence);
406
407	trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
408
409	v3d_job_start_stats(&job->base, V3D_CSD);
410	v3d_switch_perfmon(v3d, &job->base);
411
412	csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
413	for (i = 1; i <= 6; i++)
414		V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
415
416	/* Although V3D 7.1 has an eighth configuration register, we are not
417	 * using it. Therefore, make sure it remains unused.
418	 *
419	 * XXX: Set the CFG7 register
420	 */
421	if (v3d->ver >= V3D_GEN_71)
422		V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
423
424	/* CFG0 write kicks off the job. */
425	V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
426
427	return fence;
428}
429
430static void
431v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
432{
433	struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
434	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
435	struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
436	struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
437	struct v3d_dev *v3d = job->base.v3d;
438	u32 num_batches, *wg_counts;
439
440	v3d_get_bo_vaddr(bo);
441	v3d_get_bo_vaddr(indirect);
442
443	wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
444
445	if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
446		return;
447
448	args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
449	args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
450	args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
451
452	num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
453		      (wg_counts[0] * wg_counts[1] * wg_counts[2]);
454
455	/* V3D 7.1.6 and later don't subtract 1 from the number of batches */
456	if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
457		args->cfg[4] = num_batches - 1;
458	else
459		args->cfg[4] = num_batches;
460
461	WARN_ON(args->cfg[4] == ~0);
462
463	for (int i = 0; i < 3; i++) {
464		/* 0xffffffff indicates that the uniform rewrite is not needed */
465		if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
466			u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
467			((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
468		}
469	}
470
471	v3d_put_bo_vaddr(indirect);
472	v3d_put_bo_vaddr(bo);
473}
474
475static void
476v3d_timestamp_query(struct v3d_cpu_job *job)
477{
478	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
479	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
480	u8 *value_addr;
481
482	v3d_get_bo_vaddr(bo);
483
484	for (int i = 0; i < timestamp_query->count; i++) {
485		value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
486		*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
487
488		drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
489					  job->base.done_fence);
490	}
491
492	v3d_put_bo_vaddr(bo);
493}
494
495static void
496v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
497{
498	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
499	struct v3d_timestamp_query *queries = timestamp_query->queries;
500	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
501	u8 *value_addr;
502
503	v3d_get_bo_vaddr(bo);
504
505	for (int i = 0; i < timestamp_query->count; i++) {
506		value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
507		*((u64 *)value_addr) = 0;
508
509		drm_syncobj_replace_fence(queries[i].syncobj, NULL);
510	}
511
512	v3d_put_bo_vaddr(bo);
513}
514
515static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
516{
517	dst[idx] = value;
518}
519
520static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
521{
522	dst[idx] = value;
523}
524
525static void
526write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
527{
528	if (do_64bit)
529		write_to_buffer_64(dst, idx, value);
530	else
531		write_to_buffer_32(dst, idx, value);
532}
533
534static void
535v3d_copy_query_results(struct v3d_cpu_job *job)
536{
537	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
538	struct v3d_timestamp_query *queries = timestamp_query->queries;
539	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
540	struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
541	struct v3d_copy_query_results_info *copy = &job->copy;
542	struct dma_fence *fence;
543	u8 *query_addr;
544	bool available, write_result;
545	u8 *data;
546	int i;
547
548	v3d_get_bo_vaddr(bo);
549	v3d_get_bo_vaddr(timestamp);
550
551	data = ((u8 *)bo->vaddr) + copy->offset;
552
553	for (i = 0; i < timestamp_query->count; i++) {
554		fence = drm_syncobj_fence_get(queries[i].syncobj);
555		available = fence ? dma_fence_is_signaled(fence) : false;
556
557		write_result = available || copy->do_partial;
558		if (write_result) {
559			query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
560			write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
561		}
562
563		if (copy->availability_bit)
564			write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
565
566		data += copy->stride;
567
568		dma_fence_put(fence);
569	}
570
571	v3d_put_bo_vaddr(timestamp);
572	v3d_put_bo_vaddr(bo);
573}
574
575static void
576v3d_reset_performance_queries(struct v3d_cpu_job *job)
577{
578	struct v3d_performance_query_info *performance_query = &job->performance_query;
579	struct v3d_file_priv *v3d_priv = job->base.file_priv;
580	struct v3d_dev *v3d = job->base.v3d;
581	struct v3d_perfmon *perfmon;
582
583	for (int i = 0; i < performance_query->count; i++) {
584		for (int j = 0; j < performance_query->nperfmons; j++) {
585			perfmon = v3d_perfmon_find(v3d_priv,
586						   performance_query->queries[i].kperfmon_ids[j]);
587			if (!perfmon) {
588				DRM_DEBUG("Failed to find perfmon.");
589				continue;
590			}
591
592			v3d_perfmon_stop(v3d, perfmon, false);
593
594			memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
595
596			v3d_perfmon_put(perfmon);
597		}
598
599		drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
600	}
601}
602
603static void
604v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
605				   unsigned int query)
606{
607	struct v3d_performance_query_info *performance_query =
608						&job->performance_query;
609	struct v3d_file_priv *v3d_priv = job->base.file_priv;
610	struct v3d_performance_query *perf_query =
611			&performance_query->queries[query];
612	struct v3d_dev *v3d = job->base.v3d;
613	unsigned int i, j, offset;
614
615	for (i = 0, offset = 0;
616	     i < performance_query->nperfmons;
617	     i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
618		struct v3d_perfmon *perfmon;
619
620		perfmon = v3d_perfmon_find(v3d_priv,
621					   perf_query->kperfmon_ids[i]);
622		if (!perfmon) {
623			DRM_DEBUG("Failed to find perfmon.");
624			continue;
625		}
626
627		v3d_perfmon_stop(v3d, perfmon, true);
628
629		if (job->copy.do_64bit) {
630			for (j = 0; j < perfmon->ncounters; j++)
631				write_to_buffer_64(data, offset + j,
632						   perfmon->values[j]);
633		} else {
634			for (j = 0; j < perfmon->ncounters; j++)
635				write_to_buffer_32(data, offset + j,
636						   perfmon->values[j]);
637		}
638
639		v3d_perfmon_put(perfmon);
640	}
641}
642
643static void
644v3d_copy_performance_query(struct v3d_cpu_job *job)
645{
646	struct v3d_performance_query_info *performance_query = &job->performance_query;
647	struct v3d_copy_query_results_info *copy = &job->copy;
648	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
649	struct dma_fence *fence;
650	bool available, write_result;
651	u8 *data;
652
653	v3d_get_bo_vaddr(bo);
654
655	data = ((u8 *)bo->vaddr) + copy->offset;
656
657	for (int i = 0; i < performance_query->count; i++) {
658		fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
659		available = fence ? dma_fence_is_signaled(fence) : false;
660
661		write_result = available || copy->do_partial;
662		if (write_result)
663			v3d_write_performance_query_result(job, data, i);
664
665		if (copy->availability_bit)
666			write_to_buffer(data, performance_query->ncounters,
667					copy->do_64bit, available ? 1u : 0u);
668
669		data += copy->stride;
670
671		dma_fence_put(fence);
672	}
673
674	v3d_put_bo_vaddr(bo);
675}
676
677static const v3d_cpu_job_fn cpu_job_function[] = {
678	[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
679	[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
680	[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
681	[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
682	[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
683	[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
684};
685
686static struct dma_fence *
687v3d_cpu_job_run(struct drm_sched_job *sched_job)
688{
689	struct v3d_cpu_job *job = to_cpu_job(sched_job);
690	struct v3d_dev *v3d = job->base.v3d;
691
692	if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
693		DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
694		return NULL;
695	}
696
697	v3d_job_start_stats(&job->base, V3D_CPU);
698	trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
699
700	cpu_job_function[job->job_type](job);
701
702	trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
703	v3d_job_update_stats(&job->base, V3D_CPU);
704
705	/* Synchronous operation, so no fence to wait on. */
706	return NULL;
707}
708
709static struct dma_fence *
710v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
711{
712	struct v3d_job *job = to_v3d_job(sched_job);
713	struct v3d_dev *v3d = job->v3d;
714
715	v3d_job_start_stats(job, V3D_CACHE_CLEAN);
716
717	v3d_clean_caches(v3d);
718
719	v3d_job_update_stats(job, V3D_CACHE_CLEAN);
720
721	/* Synchronous operation, so no fence to wait on. */
722	return NULL;
723}
724
725static enum drm_gpu_sched_stat
726v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job,
727			  enum v3d_queue q)
728{
729	struct v3d_job *job = to_v3d_job(sched_job);
730	struct v3d_file_priv *v3d_priv = job->file_priv;
731	unsigned long irqflags;
732	enum v3d_queue i;
733
734	mutex_lock(&v3d->reset_lock);
735
736	/* block scheduler */
737	for (i = 0; i < V3D_MAX_QUEUES; i++)
738		drm_sched_stop(&v3d->queue[i].sched, sched_job);
739
740	if (sched_job)
741		drm_sched_increase_karma(sched_job);
742
743	/* get the GPU back into the init state */
744	v3d_reset(v3d);
745
746	v3d->reset_counter++;
747	spin_lock_irqsave(&v3d->queue[q].queue_lock, irqflags);
748	if (v3d_priv)
749		v3d_priv->reset_counter++;
750	spin_unlock_irqrestore(&v3d->queue[q].queue_lock, irqflags);
751
752	for (i = 0; i < V3D_MAX_QUEUES; i++)
753		drm_sched_resubmit_jobs(&v3d->queue[i].sched);
754
755	/* Unblock schedulers and restart their jobs. */
756	for (i = 0; i < V3D_MAX_QUEUES; i++)
757		drm_sched_start(&v3d->queue[i].sched, 0);
758
759	mutex_unlock(&v3d->reset_lock);
760
761	return DRM_GPU_SCHED_STAT_RESET;
762}
763
764static enum drm_gpu_sched_stat
765v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
766		    u32 *timedout_ctca, u32 *timedout_ctra)
767{
768	struct v3d_job *job = to_v3d_job(sched_job);
769	struct v3d_dev *v3d = job->v3d;
770	u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
771	u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
772
773	/* If the current address or return address have changed, then the GPU
774	 * has probably made progress and we should delay the reset. This
775	 * could fail if the GPU got in an infinite loop in the CL, but that
776	 * is pretty unlikely outside of an i-g-t testcase.
777	 */
778	if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
779		*timedout_ctca = ctca;
780		*timedout_ctra = ctra;
781
782		return DRM_GPU_SCHED_STAT_NO_HANG;
783	}
784
785	return v3d_gpu_reset_for_timeout(v3d, sched_job, q);
786}
787
788static enum drm_gpu_sched_stat
789v3d_bin_job_timedout(struct drm_sched_job *sched_job)
790{
791	struct v3d_bin_job *job = to_bin_job(sched_job);
792
793	return v3d_cl_job_timedout(sched_job, V3D_BIN,
794				   &job->timedout_ctca, &job->timedout_ctra);
795}
796
797static enum drm_gpu_sched_stat
798v3d_render_job_timedout(struct drm_sched_job *sched_job)
799{
800	struct v3d_render_job *job = to_render_job(sched_job);
801
802	return v3d_cl_job_timedout(sched_job, V3D_RENDER,
803				   &job->timedout_ctca, &job->timedout_ctra);
804}
805
806static enum drm_gpu_sched_stat
807v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
808{
809	struct v3d_job *job = to_v3d_job(sched_job);
810
811	return v3d_gpu_reset_for_timeout(job->v3d, sched_job, V3D_TFU);
812}
813
814static enum drm_gpu_sched_stat
815v3d_csd_job_timedout(struct drm_sched_job *sched_job)
816{
817	struct v3d_csd_job *job = to_csd_job(sched_job);
818	struct v3d_dev *v3d = job->base.v3d;
819	u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
820
821	/* If we've made progress, skip reset, add the job to the pending
822	 * list, and let the timer get rearmed.
823	 */
824	if (job->timedout_batches != batches) {
825		job->timedout_batches = batches;
826
827		return DRM_GPU_SCHED_STAT_NO_HANG;
828	}
829
830	return v3d_gpu_reset_for_timeout(v3d, sched_job, V3D_CSD);
831}
832
833static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
834	.run_job = v3d_bin_job_run,
835	.timedout_job = v3d_bin_job_timedout,
836	.free_job = v3d_sched_job_free,
837};
838
839static const struct drm_sched_backend_ops v3d_render_sched_ops = {
840	.run_job = v3d_render_job_run,
841	.timedout_job = v3d_render_job_timedout,
842	.free_job = v3d_sched_job_free,
843};
844
845static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
846	.run_job = v3d_tfu_job_run,
847	.timedout_job = v3d_tfu_job_timedout,
848	.free_job = v3d_sched_job_free,
849};
850
851static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
852	.run_job = v3d_csd_job_run,
853	.timedout_job = v3d_csd_job_timedout,
854	.free_job = v3d_sched_job_free
855};
856
857static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
858	.run_job = v3d_cache_clean_job_run,
859	.free_job = v3d_sched_job_free
860};
861
862static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
863	.run_job = v3d_cpu_job_run,
864	.free_job = v3d_cpu_job_free
865};
866
867static int
868v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
869		     enum v3d_queue queue, const char *name)
870{
871	struct drm_sched_init_args args = {
872		.num_rqs = DRM_SCHED_PRIORITY_COUNT,
873		.credit_limit = 1,
874		.timeout = msecs_to_jiffies(500),
875		.dev = v3d->drm.dev,
876	};
877
878	args.ops = ops;
879	args.name = name;
880
881	return drm_sched_init(&v3d->queue[queue].sched, &args);
882}
883
884int
885v3d_sched_init(struct v3d_dev *v3d)
886{
887	int ret;
888
889	ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
890	if (ret)
891		return ret;
892
893	ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
894				   "v3d_render");
895	if (ret)
896		goto fail;
897
898	ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
899	if (ret)
900		goto fail;
901
902	if (v3d_has_csd(v3d)) {
903		ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
904					   "v3d_csd");
905		if (ret)
906			goto fail;
907
908		ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
909					   V3D_CACHE_CLEAN, "v3d_cache_clean");
910		if (ret)
911			goto fail;
912	}
913
914	ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
915	if (ret)
916		goto fail;
917
918	return 0;
919
920fail:
921	v3d_sched_fini(v3d);
922	return ret;
923}
924
925void
926v3d_sched_fini(struct v3d_dev *v3d)
927{
928	enum v3d_queue q;
929
930	for (q = 0; q < V3D_MAX_QUEUES; q++) {
931		if (v3d->queue[q].sched.ready)
932			drm_sched_fini(&v3d->queue[q].sched);
933	}
934}
~/ Read-only file preview.