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v3d_irq.c

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linux-6.19.14/drivers/gpu/drm/v3d/v3d_irq.c C
  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2014-2018 Broadcom */
  3
  4/**
  5 * DOC: Interrupt management for the V3D engine
  6 *
  7 * When we take a bin, render, TFU done, or CSD done interrupt, we
  8 * need to signal the fence for that job so that the scheduler can
  9 * queue up the next one and unblock any waiters.
 10 *
 11 * When we take the binner out of memory interrupt, we need to
 12 * allocate some new memory and pass it to the binner so that the
 13 * current job can make progress.
 14 */
 15
 16#include <linux/platform_device.h>
 17#include <linux/sched/clock.h>
 18
 19#include <drm/drm_print.h>
 20
 21#include "v3d_drv.h"
 22#include "v3d_regs.h"
 23#include "v3d_trace.h"
 24
 25#define V3D_CORE_IRQS(ver) ((u32)(V3D_INT_OUTOMEM |	\
 26				  V3D_INT_FLDONE |	\
 27				  V3D_INT_FRDONE |	\
 28				  V3D_INT_CSDDONE(ver) |	\
 29				  (ver < 71 ? V3D_INT_GMPV : 0)))
 30
 31#define V3D_HUB_IRQS(ver) ((u32)(V3D_HUB_INT_MMU_WRV |	\
 32				 V3D_HUB_INT_MMU_PTI |	\
 33				 V3D_HUB_INT_MMU_CAP |	\
 34				 V3D_HUB_INT_TFUC |		\
 35				 (ver >= 71 ? V3D_V7_HUB_INT_GMPV : 0)))
 36
 37static irqreturn_t
 38v3d_hub_irq(int irq, void *arg);
 39
 40static void
 41v3d_overflow_mem_work(struct work_struct *work)
 42{
 43	struct v3d_dev *v3d =
 44		container_of(work, struct v3d_dev, overflow_mem_work);
 45	struct drm_device *dev = &v3d->drm;
 46	struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
 47	struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
 48	struct v3d_bin_job *bin_job;
 49	struct drm_gem_object *obj;
 50	unsigned long irqflags;
 51
 52	if (IS_ERR(bo)) {
 53		DRM_ERROR("Couldn't allocate binner overflow mem\n");
 54		return;
 55	}
 56	obj = &bo->base.base;
 57
 58	/* We lost a race, and our work task came in after the bin job
 59	 * completed and exited.  This can happen because the HW
 60	 * signals OOM before it's fully OOM, so the binner might just
 61	 * barely complete.
 62	 *
 63	 * If we lose the race and our work task comes in after a new
 64	 * bin job got scheduled, that's fine.  We'll just give them
 65	 * some binner pool anyway.
 66	 */
 67	spin_lock_irqsave(&queue->queue_lock, irqflags);
 68	bin_job = (struct v3d_bin_job *)queue->active_job;
 69
 70	if (!bin_job) {
 71		spin_unlock_irqrestore(&queue->queue_lock, irqflags);
 72		goto out;
 73	}
 74
 75	drm_gem_object_get(obj);
 76	list_add_tail(&bo->unref_head, &bin_job->render->unref_list);
 77	spin_unlock_irqrestore(&queue->queue_lock, irqflags);
 78
 79	v3d_mmu_flush_all(v3d);
 80
 81	V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << V3D_MMU_PAGE_SHIFT);
 82	V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
 83
 84out:
 85	drm_gem_object_put(obj);
 86}
 87
 88static void
 89v3d_irq_signal_fence(struct v3d_dev *v3d, enum v3d_queue q,
 90		     void (*trace_irq)(struct drm_device *, uint64_t))
 91{
 92	struct v3d_queue_state *queue = &v3d->queue[q];
 93	struct v3d_fence *fence = to_v3d_fence(queue->active_job->irq_fence);
 94
 95	v3d_job_update_stats(queue->active_job, q);
 96	trace_irq(&v3d->drm, fence->seqno);
 97
 98	queue->active_job = NULL;
 99	dma_fence_signal(&fence->base);
100}
101
102static irqreturn_t
103v3d_irq(int irq, void *arg)
104{
105	struct v3d_dev *v3d = arg;
106	u32 intsts;
107	irqreturn_t status = IRQ_NONE;
108
109	intsts = V3D_CORE_READ(0, V3D_CTL_INT_STS);
110
111	/* Acknowledge the interrupts we're handling here. */
112	V3D_CORE_WRITE(0, V3D_CTL_INT_CLR, intsts);
113
114	if (intsts & V3D_INT_OUTOMEM) {
115		/* Note that the OOM status is edge signaled, so the
116		 * interrupt won't happen again until the we actually
117		 * add more memory.  Also, as of V3D 4.1, FLDONE won't
118		 * be reported until any OOM state has been cleared.
119		 */
120		schedule_work(&v3d->overflow_mem_work);
121		status = IRQ_HANDLED;
122	}
123
124	if (intsts & V3D_INT_FLDONE) {
125		v3d_irq_signal_fence(v3d, V3D_BIN, trace_v3d_bcl_irq);
126		status = IRQ_HANDLED;
127	}
128
129	if (intsts & V3D_INT_FRDONE) {
130		v3d_irq_signal_fence(v3d, V3D_RENDER, trace_v3d_rcl_irq);
131		status = IRQ_HANDLED;
132	}
133
134	if (intsts & V3D_INT_CSDDONE(v3d->ver)) {
135		v3d_irq_signal_fence(v3d, V3D_CSD, trace_v3d_csd_irq);
136		status = IRQ_HANDLED;
137	}
138
139	/* We shouldn't be triggering these if we have GMP in
140	 * always-allowed mode.
141	 */
142	if (v3d->ver < V3D_GEN_71 && (intsts & V3D_INT_GMPV))
143		dev_err(v3d->drm.dev, "GMP violation\n");
144
145	/* V3D 4.2 wires the hub and core IRQs together, so if we &
146	 * didn't see the common one then check hub for MMU IRQs.
147	 */
148	if (v3d->single_irq_line && status == IRQ_NONE)
149		return v3d_hub_irq(irq, arg);
150
151	return status;
152}
153
154static irqreturn_t
155v3d_hub_irq(int irq, void *arg)
156{
157	struct v3d_dev *v3d = arg;
158	u32 intsts;
159	irqreturn_t status = IRQ_NONE;
160
161	intsts = V3D_READ(V3D_HUB_INT_STS);
162
163	/* Acknowledge the interrupts we're handling here. */
164	V3D_WRITE(V3D_HUB_INT_CLR, intsts);
165
166	if (intsts & V3D_HUB_INT_TFUC) {
167		v3d_irq_signal_fence(v3d, V3D_TFU, trace_v3d_tfu_irq);
168		status = IRQ_HANDLED;
169	}
170
171	if (intsts & (V3D_HUB_INT_MMU_WRV |
172		      V3D_HUB_INT_MMU_PTI |
173		      V3D_HUB_INT_MMU_CAP)) {
174		u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
175		u64 vio_addr = ((u64)V3D_READ(V3D_MMU_VIO_ADDR) <<
176				(v3d->va_width - 32));
177		static const struct {
178			u32 begin;
179			u32 end;
180			const char *client;
181		} v3d41_axi_ids[] = {
182			{0x00, 0x20, "L2T"},
183			{0x20, 0x21, "PTB"},
184			{0x40, 0x41, "PSE"},
185			{0x60, 0x80, "TLB"},
186			{0x80, 0x88, "CLE"},
187			{0xA0, 0xA1, "TFU"},
188			{0xC0, 0xE0, "MMU"},
189			{0xE0, 0xE1, "GMP"},
190		}, v3d71_axi_ids[] = {
191			{0x00, 0x30, "L2T"},
192			{0x30, 0x38, "CLE"},
193			{0x38, 0x39, "PTB"},
194			{0x39, 0x3A, "PSE"},
195			{0x3A, 0x3B, "CSD"},
196			{0x40, 0x60, "TLB"},
197			{0x60, 0x70, "MMU"},
198			{0x7C, 0x7E, "TFU"},
199			{0x7F, 0x80, "GMP"},
200		};
201		const char *client = "?";
202
203		V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL));
204
205		if (v3d->ver >= V3D_GEN_71) {
206			size_t i;
207
208			axi_id = axi_id & 0x7F;
209			for (i = 0; i < ARRAY_SIZE(v3d71_axi_ids); i++) {
210				if (axi_id >= v3d71_axi_ids[i].begin &&
211				    axi_id < v3d71_axi_ids[i].end) {
212					client = v3d71_axi_ids[i].client;
213					break;
214				}
215			}
216		} else if (v3d->ver >= V3D_GEN_41) {
217			size_t i;
218
219			axi_id = axi_id & 0xFF;
220			for (i = 0; i < ARRAY_SIZE(v3d41_axi_ids); i++) {
221				if (axi_id >= v3d41_axi_ids[i].begin &&
222				    axi_id < v3d41_axi_ids[i].end) {
223					client = v3d41_axi_ids[i].client;
224					break;
225				}
226			}
227		}
228
229		dev_err(v3d->drm.dev, "MMU error from client %s (0x%x) at 0x%llx%s%s%s\n",
230			client, axi_id, (long long)vio_addr,
231			((intsts & V3D_HUB_INT_MMU_WRV) ?
232			 ", write violation" : ""),
233			((intsts & V3D_HUB_INT_MMU_PTI) ?
234			 ", pte invalid" : ""),
235			((intsts & V3D_HUB_INT_MMU_CAP) ?
236			 ", cap exceeded" : ""));
237		status = IRQ_HANDLED;
238	}
239
240	if (v3d->ver >= V3D_GEN_71 && (intsts & V3D_V7_HUB_INT_GMPV)) {
241		dev_err(v3d->drm.dev, "GMP Violation\n");
242		status = IRQ_HANDLED;
243	}
244
245	return status;
246}
247
248int
249v3d_irq_init(struct v3d_dev *v3d)
250{
251	int irq, ret, core;
252
253	INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
254
255	/* Clear any pending interrupts someone might have left around
256	 * for us.
257	 */
258	for (core = 0; core < v3d->cores; core++)
259		V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
260	V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
261
262	irq = platform_get_irq_optional(v3d_to_pdev(v3d), 1);
263	if (irq == -EPROBE_DEFER)
264		return irq;
265	if (irq > 0) {
266		v3d->irq[V3D_CORE_IRQ] = irq;
267
268		ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_CORE_IRQ],
269				       v3d_irq, IRQF_SHARED,
270				       "v3d_core0", v3d);
271		if (ret)
272			goto fail;
273
274		irq = platform_get_irq(v3d_to_pdev(v3d), 0);
275		if (irq < 0)
276			return irq;
277		v3d->irq[V3D_HUB_IRQ] = irq;
278
279		ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_HUB_IRQ],
280				       v3d_hub_irq, IRQF_SHARED,
281				       "v3d_hub", v3d);
282		if (ret)
283			goto fail;
284	} else {
285		v3d->single_irq_line = true;
286
287		irq = platform_get_irq(v3d_to_pdev(v3d), 0);
288		if (irq < 0)
289			return irq;
290		v3d->irq[V3D_CORE_IRQ] = irq;
291
292		ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_CORE_IRQ],
293				       v3d_irq, IRQF_SHARED,
294				       "v3d", v3d);
295		if (ret)
296			goto fail;
297	}
298
299	v3d_irq_enable(v3d);
300	return 0;
301
302fail:
303	if (ret != -EPROBE_DEFER)
304		dev_err(v3d->drm.dev, "IRQ setup failed: %d\n", ret);
305	return ret;
306}
307
308void
309v3d_irq_enable(struct v3d_dev *v3d)
310{
311	int core;
312
313	/* Enable our set of interrupts, masking out any others. */
314	for (core = 0; core < v3d->cores; core++) {
315		V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS(v3d->ver));
316		V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS(v3d->ver));
317	}
318
319	V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS(v3d->ver));
320	V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS(v3d->ver));
321}
322
323void
324v3d_irq_disable(struct v3d_dev *v3d)
325{
326	int core;
327
328	/* Disable all interrupts. */
329	for (core = 0; core < v3d->cores; core++)
330		V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~0);
331	V3D_WRITE(V3D_HUB_INT_MSK_SET, ~0);
332
333	/* Finish any interrupt handler still in flight. */
334	for (int i = 0; i < V3D_MAX_IRQS; i++) {
335		if (v3d->irq[i])
336			synchronize_irq(v3d->irq[i]);
337	}
338
339	/* Clear any pending interrupts we might have left. */
340	for (core = 0; core < v3d->cores; core++)
341		V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
342	V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
343
344	cancel_work_sync(&v3d->overflow_mem_work);
345}
346
347/** Reinitializes interrupt registers when a GPU reset is performed. */
348void v3d_irq_reset(struct v3d_dev *v3d)
349{
350	v3d_irq_enable(v3d);
351}
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