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v3d_drv.h

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linux-6.19.14/drivers/gpu/drm/v3d/v3d_drv.h C
  1// SPDX-License-Identifier: GPL-2.0+
  2/* Copyright (C) 2015-2018 Broadcom */
  3
  4#include <linux/delay.h>
  5#include <linux/mutex.h>
  6#include <linux/spinlock_types.h>
  7#include <linux/workqueue.h>
  8
  9#include <drm/drm_encoder.h>
 10#include <drm/drm_gem.h>
 11#include <drm/drm_gem_shmem_helper.h>
 12#include <drm/gpu_scheduler.h>
 13
 14#include "v3d_performance_counters.h"
 15
 16#include "uapi/drm/v3d_drm.h"
 17
 18struct clk;
 19struct platform_device;
 20struct reset_control;
 21
 22#define V3D_MMU_PAGE_SHIFT 12
 23#define V3D_PAGE_FACTOR (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT)
 24
 25#define V3D_MAX_QUEUES (V3D_CPU + 1)
 26
 27static inline char *v3d_queue_to_string(enum v3d_queue queue)
 28{
 29	switch (queue) {
 30	case V3D_BIN: return "bin";
 31	case V3D_RENDER: return "render";
 32	case V3D_TFU: return "tfu";
 33	case V3D_CSD: return "csd";
 34	case V3D_CACHE_CLEAN: return "cache_clean";
 35	case V3D_CPU: return "cpu";
 36	}
 37	return "UNKNOWN";
 38}
 39
 40struct v3d_stats {
 41	u64 start_ns;
 42	u64 enabled_ns;
 43	u64 jobs_completed;
 44
 45	/*
 46	 * This seqcount is used to protect the access to the GPU stats
 47	 * variables. It must be used as, while we are reading the stats,
 48	 * IRQs can happen and the stats can be updated.
 49	 */
 50	seqcount_t lock;
 51};
 52
 53struct v3d_queue_state {
 54	struct drm_gpu_scheduler sched;
 55
 56	u64 fence_context;
 57	u64 emit_seqno;
 58
 59	/* Stores the GPU stats for this queue in the global context. */
 60	struct v3d_stats stats;
 61
 62	/* Currently active job for this queue */
 63	struct v3d_job *active_job;
 64	spinlock_t queue_lock;
 65	/* Protect dma fence for signalling job completion */
 66	spinlock_t fence_lock;
 67};
 68
 69/* Performance monitor object. The perform lifetime is controlled by userspace
 70 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
 71 * request, and when this is the case, HW perf counters will be activated just
 72 * before the submit_cl is submitted to the GPU and disabled when the job is
 73 * done. This way, only events related to a specific job will be counted.
 74 */
 75struct v3d_perfmon {
 76	/* Tracks the number of users of the perfmon, when this counter reaches
 77	 * zero the perfmon is destroyed.
 78	 */
 79	refcount_t refcnt;
 80
 81	/* Protects perfmon stop, as it can be invoked from multiple places. */
 82	struct mutex lock;
 83
 84	/* Number of counters activated in this perfmon instance
 85	 * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
 86	 */
 87	u8 ncounters;
 88
 89	/* Events counted by the HW perf counters. */
 90	u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
 91
 92	/* Storage for counter values. Counters are incremented by the
 93	 * HW perf counter values every time the perfmon is attached
 94	 * to a GPU job.  This way, perfmon users don't have to
 95	 * retrieve the results after each job if they want to track
 96	 * events covering several submissions.  Note that counter
 97	 * values can't be reset, but you can fake a reset by
 98	 * destroying the perfmon and creating a new one.
 99	 */
100	u64 values[] __counted_by(ncounters);
101};
102
103enum v3d_gen {
104	V3D_GEN_33 = 33,
105	V3D_GEN_41 = 41,
106	V3D_GEN_42 = 42,
107	V3D_GEN_71 = 71,
108};
109
110enum v3d_irq {
111	V3D_CORE_IRQ,
112	V3D_HUB_IRQ,
113	V3D_MAX_IRQS,
114};
115
116struct v3d_dev {
117	struct drm_device drm;
118
119	/* Short representation (e.g. 33, 41) of the V3D tech version */
120	enum v3d_gen ver;
121
122	/* Short representation (e.g. 5, 6) of the V3D tech revision */
123	int rev;
124
125	bool single_irq_line;
126
127	int irq[V3D_MAX_IRQS];
128
129	struct v3d_perfmon_info perfmon_info;
130
131	void __iomem *hub_regs;
132	void __iomem *core_regs[3];
133	void __iomem *bridge_regs;
134	void __iomem *gca_regs;
135	void __iomem *sms_regs;
136	struct clk *clk;
137	struct reset_control *reset;
138
139	/* Virtual and DMA addresses of the single shared page table. */
140	volatile u32 *pt;
141	dma_addr_t pt_paddr;
142
143	/* Virtual and DMA addresses of the MMU's scratch page.  When
144	 * a read or write is invalid in the MMU, it will be
145	 * redirected here.
146	 */
147	void *mmu_scratch;
148	dma_addr_t mmu_scratch_paddr;
149	/* virtual address bits from V3D to the MMU. */
150	int va_width;
151
152	/* Number of V3D cores. */
153	u32 cores;
154
155	/* Allocator managing the address space.  All units are in
156	 * number of pages.
157	 */
158	struct drm_mm mm;
159	spinlock_t mm_lock;
160
161	/*
162	 * tmpfs instance used for shmem backed objects
163	 */
164	struct vfsmount *gemfs;
165
166	struct work_struct overflow_mem_work;
167
168	struct v3d_queue_state queue[V3D_MAX_QUEUES];
169
170	/* Used to track the active perfmon if any. */
171	struct v3d_perfmon *active_perfmon;
172
173	/* Protects bo_stats */
174	struct mutex bo_lock;
175
176	/* Lock taken when resetting the GPU, to keep multiple
177	 * processes from trying to park the scheduler threads and
178	 * reset at once.
179	 */
180	struct mutex reset_lock;
181
182	/* Lock taken when creating and pushing the GPU scheduler
183	 * jobs, to keep the sched-fence seqnos in order.
184	 */
185	struct mutex sched_lock;
186
187	/* Lock taken during a cache clean and when initiating an L2
188	 * flush, to keep L2 flushes from interfering with the
189	 * synchronous L2 cleans.
190	 */
191	struct mutex cache_clean_lock;
192
193	struct {
194		u32 num_allocated;
195		u32 pages_allocated;
196	} bo_stats;
197
198	/* To support a performance analysis tool in user space, we require
199	 * a single, globally configured performance monitor (perfmon) for
200	 * all jobs.
201	 */
202	struct v3d_perfmon *global_perfmon;
203
204	/* Global reset counter. The counter must be incremented when
205	 * a GPU reset happens. It must be protected by @reset_lock.
206	 */
207	unsigned int reset_counter;
208};
209
210static inline struct v3d_dev *
211to_v3d_dev(struct drm_device *dev)
212{
213	return container_of(dev, struct v3d_dev, drm);
214}
215
216static inline bool
217v3d_has_csd(struct v3d_dev *v3d)
218{
219	return v3d->ver >= V3D_GEN_41;
220}
221
222#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
223
224/* The per-fd struct, which tracks the MMU mappings. */
225struct v3d_file_priv {
226	struct v3d_dev *v3d;
227
228	struct {
229		struct idr idr;
230		struct mutex lock;
231	} perfmon;
232
233	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
234
235	/* Stores the GPU stats for a specific queue for this fd. */
236	struct v3d_stats stats[V3D_MAX_QUEUES];
237
238	/* Per-fd reset counter, must be incremented when a job submitted
239	 * by this fd causes a GPU reset. It must be protected by
240	 * &struct v3d_dev->reset_lock.
241	 */
242	unsigned int reset_counter;
243};
244
245struct v3d_bo {
246	struct drm_gem_shmem_object base;
247
248	struct drm_mm_node node;
249
250	/* List entry for the BO's position in
251	 * v3d_render_job->unref_list
252	 */
253	struct list_head unref_head;
254
255	void *vaddr;
256};
257
258static inline struct v3d_bo *
259to_v3d_bo(struct drm_gem_object *bo)
260{
261	return (struct v3d_bo *)bo;
262}
263
264struct v3d_fence {
265	struct dma_fence base;
266	struct drm_device *dev;
267	/* v3d seqno for signaled() test */
268	u64 seqno;
269	enum v3d_queue queue;
270};
271
272static inline struct v3d_fence *
273to_v3d_fence(struct dma_fence *fence)
274{
275	return (struct v3d_fence *)fence;
276}
277
278#define V3D_READ(offset) readl(v3d->hub_regs + offset)
279#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
280
281#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
282#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
283
284#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
285#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
286
287#define V3D_SMS_IDLE				0x0
288#define V3D_SMS_ISOLATING_FOR_RESET		0xa
289#define V3D_SMS_RESETTING			0xb
290#define V3D_SMS_ISOLATING_FOR_POWER_OFF	0xc
291#define V3D_SMS_POWER_OFF_STATE		0xd
292
293#define V3D_SMS_READ(offset) readl(v3d->sms_regs + (offset))
294#define V3D_SMS_WRITE(offset, val) writel(val, v3d->sms_regs + (offset))
295
296#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
297#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
298
299struct v3d_job {
300	struct drm_sched_job base;
301
302	struct kref refcount;
303
304	struct v3d_dev *v3d;
305
306	/* This is the array of BOs that were looked up at the start
307	 * of submission.
308	 */
309	struct drm_gem_object **bo;
310	u32 bo_count;
311
312	/* v3d fence to be signaled by IRQ handler when the job is complete. */
313	struct dma_fence *irq_fence;
314
315	/* scheduler fence for when the job is considered complete and
316	 * the BO reservations can be released.
317	 */
318	struct dma_fence *done_fence;
319
320	/* Pointer to a performance monitor object if the user requested it,
321	 * NULL otherwise.
322	 */
323	struct v3d_perfmon *perfmon;
324
325	/* File descriptor of the process that submitted the job that could be used
326	 * to collect per-process information about the GPU.
327	 */
328	struct v3d_file_priv *file_priv;
329
330	/* Callback for the freeing of the job on refcount going to 0. */
331	void (*free)(struct kref *ref);
332};
333
334struct v3d_bin_job {
335	struct v3d_job base;
336
337	/* GPU virtual addresses of the start/end of the CL job. */
338	u32 start, end;
339
340	u32 timedout_ctca, timedout_ctra;
341
342	/* Corresponding render job, for attaching our overflow memory. */
343	struct v3d_render_job *render;
344
345	/* Submitted tile memory allocation start/size, tile state. */
346	u32 qma, qms, qts;
347};
348
349struct v3d_render_job {
350	struct v3d_job base;
351
352	/* GPU virtual addresses of the start/end of the CL job. */
353	u32 start, end;
354
355	u32 timedout_ctca, timedout_ctra;
356
357	/* List of overflow BOs used in the job that need to be
358	 * released once the job is complete.
359	 */
360	struct list_head unref_list;
361};
362
363struct v3d_tfu_job {
364	struct v3d_job base;
365
366	struct drm_v3d_submit_tfu args;
367};
368
369struct v3d_csd_job {
370	struct v3d_job base;
371
372	u32 timedout_batches;
373
374	struct drm_v3d_submit_csd args;
375};
376
377enum v3d_cpu_job_type {
378	V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1,
379	V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY,
380	V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY,
381	V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY,
382	V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY,
383	V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY,
384};
385
386struct v3d_timestamp_query {
387	/* Offset of this query in the timestamp BO for its value. */
388	u32 offset;
389
390	/* Syncobj that indicates the timestamp availability */
391	struct drm_syncobj *syncobj;
392};
393
394struct v3d_performance_query {
395	/* Performance monitor IDs for this query */
396	u32 *kperfmon_ids;
397
398	/* Syncobj that indicates the query availability */
399	struct drm_syncobj *syncobj;
400};
401
402struct v3d_indirect_csd_info {
403	/* Indirect CSD */
404	struct v3d_csd_job *job;
405
406	/* Clean cache job associated to the Indirect CSD job */
407	struct v3d_job *clean_job;
408
409	/* Offset within the BO where the workgroup counts are stored */
410	u32 offset;
411
412	/* Workgroups size */
413	u32 wg_size;
414
415	/* Indices of the uniforms with the workgroup dispatch counts
416	 * in the uniform stream.
417	 */
418	u32 wg_uniform_offsets[3];
419
420	/* Indirect BO */
421	struct drm_gem_object *indirect;
422
423	/* Context of the Indirect CSD job */
424	struct ww_acquire_ctx acquire_ctx;
425};
426
427struct v3d_timestamp_query_info {
428	struct v3d_timestamp_query *queries;
429
430	u32 count;
431};
432
433struct v3d_performance_query_info {
434	struct v3d_performance_query *queries;
435
436	/* Number of performance queries */
437	u32 count;
438
439	/* Number of performance monitors related to that query pool */
440	u32 nperfmons;
441
442	/* Number of performance counters related to that query pool */
443	u32 ncounters;
444};
445
446struct v3d_copy_query_results_info {
447	/* Define if should write to buffer using 64 or 32 bits */
448	bool do_64bit;
449
450	/* Define if it can write to buffer even if the query is not available */
451	bool do_partial;
452
453	/* Define if it should write availability bit to buffer */
454	bool availability_bit;
455
456	/* Offset of the copy buffer in the BO */
457	u32 offset;
458
459	/* Stride of the copy buffer in the BO */
460	u32 stride;
461};
462
463struct v3d_cpu_job {
464	struct v3d_job base;
465
466	enum v3d_cpu_job_type job_type;
467
468	struct v3d_indirect_csd_info indirect_csd;
469
470	struct v3d_timestamp_query_info timestamp_query;
471
472	struct v3d_copy_query_results_info copy;
473
474	struct v3d_performance_query_info performance_query;
475};
476
477typedef void (*v3d_cpu_job_fn)(struct v3d_cpu_job *);
478
479struct v3d_submit_outsync {
480	struct drm_syncobj *syncobj;
481};
482
483struct v3d_submit_ext {
484	u32 flags;
485	u32 wait_stage;
486
487	u32 in_sync_count;
488	u64 in_syncs;
489
490	u32 out_sync_count;
491	struct v3d_submit_outsync *out_syncs;
492};
493
494/**
495 * __wait_for - magic wait macro
496 *
497 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
498 * important that we check the condition again after having timed out, since the
499 * timeout could be due to preemption or similar and we've never had a chance to
500 * check the condition before the timeout.
501 */
502#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
503	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
504	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
505	int ret__;							\
506	might_sleep();							\
507	for (;;) {							\
508		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
509		OP;							\
510		/* Guarantee COND check prior to timeout */		\
511		barrier();						\
512		if (COND) {						\
513			ret__ = 0;					\
514			break;						\
515		}							\
516		if (expired__) {					\
517			ret__ = -ETIMEDOUT;				\
518			break;						\
519		}							\
520		usleep_range(wait__, wait__ * 2);			\
521		if (wait__ < (Wmax))					\
522			wait__ <<= 1;					\
523	}								\
524	ret__;								\
525})
526
527#define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
528						   (Wmax))
529#define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
530
531static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
532{
533	/* nsecs_to_jiffies64() does not guard against overflow */
534	if ((NSEC_PER_SEC % HZ) != 0 &&
535	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
536		return MAX_JIFFY_OFFSET;
537
538	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
539}
540
541/* v3d_bo.c */
542struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
543void v3d_free_object(struct drm_gem_object *gem_obj);
544struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
545			     size_t size);
546void v3d_get_bo_vaddr(struct v3d_bo *bo);
547void v3d_put_bo_vaddr(struct v3d_bo *bo);
548int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
549			struct drm_file *file_priv);
550int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
551		      struct drm_file *file_priv);
552int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
553			    struct drm_file *file_priv);
554int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
555		      struct drm_file *file_priv);
556struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
557						 struct dma_buf_attachment *attach,
558						 struct sg_table *sgt);
559
560/* v3d_debugfs.c */
561void v3d_debugfs_init(struct drm_minor *minor);
562
563/* v3d_drv.c */
564void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
565		   u64 *active_runtime, u64 *jobs_completed);
566
567/* v3d_fence.c */
568extern const struct dma_fence_ops v3d_fence_ops;
569struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q);
570
571/* v3d_gem.c */
572int v3d_gem_init(struct drm_device *dev);
573void v3d_gem_destroy(struct drm_device *dev);
574void v3d_reset_sms(struct v3d_dev *v3d);
575void v3d_reset(struct v3d_dev *v3d);
576void v3d_invalidate_caches(struct v3d_dev *v3d);
577void v3d_clean_caches(struct v3d_dev *v3d);
578
579/* v3d_gemfs.c */
580extern bool super_pages;
581void v3d_gemfs_init(struct v3d_dev *v3d);
582void v3d_gemfs_fini(struct v3d_dev *v3d);
583
584/* v3d_submit.c */
585void v3d_job_cleanup(struct v3d_job *job);
586void v3d_job_put(struct v3d_job *job);
587int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
588			struct drm_file *file_priv);
589int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
590			 struct drm_file *file_priv);
591int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
592			 struct drm_file *file_priv);
593int v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
594			 struct drm_file *file_priv);
595
596/* v3d_irq.c */
597int v3d_irq_init(struct v3d_dev *v3d);
598void v3d_irq_enable(struct v3d_dev *v3d);
599void v3d_irq_disable(struct v3d_dev *v3d);
600void v3d_irq_reset(struct v3d_dev *v3d);
601
602/* v3d_mmu.c */
603int v3d_mmu_flush_all(struct v3d_dev *v3d);
604int v3d_mmu_set_page_table(struct v3d_dev *v3d);
605void v3d_mmu_insert_ptes(struct v3d_bo *bo);
606void v3d_mmu_remove_ptes(struct v3d_bo *bo);
607
608/* v3d_sched.c */
609void v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
610				   unsigned int count);
611void v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
612				     unsigned int count);
613void v3d_job_update_stats(struct v3d_job *job, enum v3d_queue q);
614int v3d_sched_init(struct v3d_dev *v3d);
615void v3d_sched_fini(struct v3d_dev *v3d);
616
617/* v3d_perfmon.c */
618void v3d_perfmon_init(struct v3d_dev *v3d);
619void v3d_perfmon_get(struct v3d_perfmon *perfmon);
620void v3d_perfmon_put(struct v3d_perfmon *perfmon);
621void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
622void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
623		      bool capture);
624struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
625void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
626void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
627int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
628			     struct drm_file *file_priv);
629int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
630			      struct drm_file *file_priv);
631int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
632				 struct drm_file *file_priv);
633int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
634				  struct drm_file *file_priv);
635int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
636				 struct drm_file *file_priv);
637
638/* v3d_sysfs.c */
639int v3d_sysfs_init(struct device *dev);
640void v3d_sysfs_destroy(struct device *dev);
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