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gfx_v10_3_0_cleaner_shader.asm

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linux-6.19.14/drivers/gpu/drm/amd/amdgpu/gfx_v10_3_0_cleaner_shader.asm TASM
  1/* SPDX-License-Identifier: MIT */
  2/*
  3 * Copyright 2025 Advanced Micro Devices, Inc.
  4 *
  5 * Permission is hereby granted, free of charge, to any person obtaining a
  6 * copy of this software and associated documentation files (the "Software"),
  7 * to deal in the Software without restriction, including without limitation
  8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  9 * and/or sell copies of the Software, and to permit persons to whom the
 10 * Software is furnished to do so, subject to the following conditions:
 11 *
 12 * The above copyright notice and this permission notice shall be included in
 13 * all copies or substantial portions of the Software.
 14 *
 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 18 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 21 * OTHER DEALINGS IN THE SOFTWARE.
 22 */
 23
 24// This shader is to clean LDS, SGPRs and VGPRs. It is  first 64 Dwords or 256 bytes of 192 Dwords cleaner shader.
 25//To turn this shader program on for complitaion change this to main and lower shader main to main_1
 26
 27// GFX10.3 : Clear SGPRs, VGPRs and LDS
 28//   Launch 32 waves per CU (16 per SIMD) as a workgroup (threadgroup) to fill every wave slot
 29//   Waves are "wave32" and have 64 VGPRs each, which uses all 1024 VGPRs per SIMD
 30//   Waves are launched in "CU" mode, and the workgroup shares 64KB of LDS (half of the WGP's LDS)
 31//      It takes 2 workgroups to use all of LDS: one on each CU of the WGP
 32//   Each wave clears SGPRs 0 - 107
 33//   Each wave clears VGPRs 0 - 63
 34//   The first wave of the workgroup clears its 64KB of LDS
 35//   The shader starts with "S_BARRIER" to ensure SPI has launched all waves of the workgroup
 36//       before any wave in the workgroup could end.  Without this, it is possible not all SGPRs get cleared.
 37
 38
 39shader main
 40  asic(GFX10)
 41  type(CS)
 42  wave_size(32)
 43// Note: original source code from SQ team
 44
 45//
 46// Create 32 waves in a threadgroup (CS waves)
 47// Each allocates 64 VGPRs
 48// The workgroup allocates all of LDS (64kbytes)
 49//
 50// Takes about 2500 clocks to run.
 51//   (theorhetical fastest = 1024clks vgpr + 640lds = 1660 clks)
 52//
 53  S_BARRIER
 54  s_mov_b32     s2, 0x00000038  // Loop 64/8=8 times  (loop unrolled for performance)
 55  s_mov_b32     m0, 0
 56  //
 57  // CLEAR VGPRs
 58  //
 59label_0005:
 60  v_movreld_b32     v0, 0
 61  v_movreld_b32     v1, 0
 62  v_movreld_b32     v2, 0
 63  v_movreld_b32     v3, 0
 64  v_movreld_b32     v4, 0
 65  v_movreld_b32     v5, 0
 66  v_movreld_b32     v6, 0
 67  v_movreld_b32     v7, 0
 68  s_mov_b32         m0, s2
 69  s_sub_u32     s2, s2, 8
 70  s_cbranch_scc0  label_0005
 71  //
 72  s_mov_b32     s2, 0x80000000                     // Bit31 is first_wave
 73  s_and_b32     s2, s2, s0                                  // sgpr0 has tg_size (first_wave) term as in ucode only COMPUTE_PGM_RSRC2.tg_size_en is set
 74  s_cbranch_scc0  label_0023                         // Clean LDS if its first wave of ThreadGroup/WorkGroup
 75  // CLEAR LDS
 76  //
 77  s_mov_b32 exec_lo, 0xffffffff
 78  s_mov_b32 exec_hi, 0xffffffff
 79  v_mbcnt_lo_u32_b32  v1, exec_hi, 0          // Set V1 to thread-ID (0..63)
 80  v_mbcnt_hi_u32_b32  v1, exec_lo, v1        // Set V1 to thread-ID (0..63)
 81  v_mul_u32_u24  v1, 0x00000008, v1          // * 8, so each thread is a double-dword address (8byte)
 82  s_mov_b32     s2, 0x00000003f                    // 64 loop iterations
 83  s_mov_b32     m0, 0xffffffff
 84  // Clear all of LDS space
 85  // Each FirstWave of WorkGroup clears 64kbyte block
 86
 87label_001F:
 88  ds_write2_b64  v1, v[2:3], v[2:3] offset1:32
 89  ds_write2_b64  v1, v[4:5], v[4:5] offset0:64 offset1:96
 90  v_add_co_u32     v1, vcc, 0x00000400, v1
 91  s_sub_u32     s2, s2, 1
 92  s_cbranch_scc0  label_001F
 93
 94  //
 95  // CLEAR SGPRs
 96  //
 97label_0023:
 98  s_mov_b32     m0, 0x00000068  // Loop 108/4=27 times  (loop unrolled for performance)
 99label_sgpr_loop:
100  s_movreld_b32     s0, 0
101  s_movreld_b32     s1, 0
102  s_movreld_b32     s2, 0
103  s_movreld_b32     s3, 0
104  s_sub_u32         m0, m0, 4
105  s_cbranch_scc0  label_sgpr_loop
106
107  //clear vcc
108  s_mov_b32 flat_scratch_lo, 0   //clear  flat scratch lo SGPR
109  s_mov_b32 flat_scratch_hi, 0   //clear  flat scratch hi SGPR
110  s_mov_b64 vcc, 0          //clear vcc
111  s_mov_b64 ttmp0, 0        //Clear ttmp0 and ttmp1
112  s_mov_b64 ttmp2, 0        //Clear ttmp2 and ttmp3
113  s_mov_b64 ttmp4, 0        //Clear ttmp4 and ttmp5
114  s_mov_b64 ttmp6, 0        //Clear ttmp6 and ttmp7
115  s_mov_b64 ttmp8, 0        //Clear ttmp8 and ttmp9
116  s_mov_b64 ttmp10, 0       //Clear ttmp10 and ttmp11
117  s_mov_b64 ttmp12, 0       //Clear ttmp12 and ttmp13
118  s_mov_b64 ttmp14, 0       //Clear ttmp14 and ttmp15
119
120 s_endpgm
121
122end
123
124
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